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- using UnityEngine;
- using System.Collections;
-
- public class player2_controls : MonoBehaviour {
-
- void Start () {
-
- }
-
- public float speed;
- public Vector2 jumpVector;
- public GameObject bullet;
- bool canJump = true;
-
-
-
-
- void Update() {
- Vector2 velo = rigidbody2D.velocity;
- velo.x = Input.GetAxis ("Horizontal_P2") * speed;
- rigidbody2D.velocity = velo;
-
- if (Input.GetKey (KeyCode.W)){
- if (canJump == true){
- rigidbody2D.velocity = jumpVector;
- canJump = false;
- }
- }
-
- //if (Input.GetKey (KeyCode.Space)){
- //shoot
- //GameObject bulletGO = Instantiate (bullet) as GameObject;
- //bulletGO.transform.position = transform.position;
- //}
- }
-
- void OnCollisionEnter2D(Collision2D col){
- if (col.collider.tag == "ground")
- canJump = true;
- else if(col.collider.tag == "Player")
- canJump = true;
- }
-
-
- }
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