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- using UnityEngine;
-
- public class MeshContainer
- {
- public Mesh mesh;
- public Vector3[] vertices;
- public Vector3[] normals;
-
- public MeshContainer(Mesh m) {
- mesh = m;
- vertices = m.vertices;
- normals = m.normals;
- }
-
- public void Update() {
- mesh.vertices = vertices;
- mesh.normals = normals;
- }
- }
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