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- using UnityEngine;
- using System.Collections;
-
- public class levelController : MonoBehaviour {
-
- public int playerCount;
- public int maxScore;
- public int confetti;
-
- public static levelController control;
-
- // Use this for initialization
- void Awake ()
- {
- if (control == null) {
- DontDestroyOnLoad (gameObject);
- control = this;
- } else if (control != this) {
- Destroy (gameObject);
- }
- }
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- }
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