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- using UnityEngine;
- using UnityEditor;
-
- class WaterEditorUtility
- {
- // helper functions to retrieve & set material values
-
- public static float GetMaterialFloat(System.String name, Material mat) {
- return mat.GetFloat(name);
- }
- public static void SetMaterialFloat(System.String name, float f, Material mat) {
- mat.SetFloat(name, f);
- }
-
- public static Color GetMaterialColor(System.String name, Material mat) {
- return mat.GetColor(name);
- }
- public static void SetMaterialColor(System.String name, Color color, Material mat) {
- mat.SetColor(name, color);
- }
- public static Vector4 GetMaterialVector(System.String name, Material mat) {
- return mat.GetVector(name);
- }
- public static void SetMaterialVector(System.String name, Vector4 vector, Material mat) {
- mat.SetVector(name, vector);
- }
- public static Texture GetMaterialTexture(System.String theName, Material mat) {
- return mat.GetTexture(theName);
- }
- public static void SetMaterialTexture(System.String theName, Texture parameter, Material mat) {
- mat.SetTexture(theName, parameter);
- }
-
- public static Material LocateValidWaterMaterial(Transform parent)
- {
- if(parent.renderer && parent.renderer.sharedMaterial)
- return parent.renderer.sharedMaterial;
- foreach( Transform t in parent)
- {
- if(t.renderer && t.renderer.sharedMaterial)
- return t.renderer.sharedMaterial;
- }
- return null;
- }
-
- public static void CurveGui (System.String name, SerializedObject serObj, Color color)
- {
- AnimationCurve curve = new AnimationCurve(new Keyframe(0, 0.0f, 1.0f, 1.0f), new Keyframe(1, 1.0f, 1.0f, 1.0f));
- curve = EditorGUILayout.CurveField(new GUIContent (name), curve, color, new Rect (0.0f,0.0f,1.0f,1.0f));
-
- //if (GUI.changed) {
- // AnimationCurveChanged(((WaterBase)serObj.targetObject).sharedMaterial, curve);
- //((WaterBase)serObj.targetObject).gameObject.SendMessage ("AnimationCurveChanged", SendMessageOptions.DontRequireReceiver);
- //}
- }
- /*
- public static void AnimationCurveChanged(Material sharedMaterial, AnimationCurve fresnelCurve)
- {
- Debug.Log("AnimationCurveChanged");
- Texture2D fresnel = (Texture2D)sharedMaterial.GetTexture("_Fresnel");
- if(!fresnel)
- fresnel = new Texture2D(256,1);
-
- for (int i = 0; i < 256; i++)
- {
- float val = Mathf.Clamp01(fresnelCurve.Evaluate((float)i)/255.0f);
- Debug.Log(""+(((float)i)/255.0f) +": "+val);
- fresnel.SetPixel(i, 0, new Color(val,val,val,val));
- }
- fresnel.Apply();
-
- sharedMaterial.SetTexture("_Fresnel", fresnel);
-
- } */
- }
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