|
|
- using UnityEngine;
- using UnityEditor;
-
- [CustomEditor(typeof(WaterBase))]
- public class WaterBaseEditor : Editor
- {
- public GameObject oceanBase;
- private WaterBase waterBase;
- private Material oceanMaterial = null;
-
- private SerializedObject serObj;
- private SerializedProperty sharedMaterial;
-
-
- public SerializedProperty waterQuality;
- public SerializedProperty edgeBlend;
-
- public void OnEnable ()
- {
- serObj = new SerializedObject (target);
- sharedMaterial = serObj.FindProperty("sharedMaterial");
- waterQuality = serObj.FindProperty("waterQuality");
- edgeBlend = serObj.FindProperty("edgeBlend");
- }
-
- public override void OnInspectorGUI ()
- {
- serObj.Update();
-
- waterBase = (WaterBase)serObj.targetObject;
- oceanBase = ((WaterBase)serObj.targetObject).gameObject;
- if(!oceanBase)
- return;
-
- GUILayout.Label ("This script helps adjusting water material properties", EditorStyles.miniBoldLabel);
-
- EditorGUILayout.PropertyField(sharedMaterial, new GUIContent("Material"));
- oceanMaterial = (Material)sharedMaterial.objectReferenceValue;
-
- if (!oceanMaterial) {
- sharedMaterial.objectReferenceValue = (Object)WaterEditorUtility.LocateValidWaterMaterial(oceanBase.transform);
- serObj.ApplyModifiedProperties();
- oceanMaterial = (Material)sharedMaterial.objectReferenceValue;
- if (!oceanMaterial)
- return;
- }
-
- EditorGUILayout.Separator ();
-
- GUILayout.Label ("Overall Quality", EditorStyles.boldLabel);
- EditorGUILayout.PropertyField(waterQuality, new GUIContent("Quality"));
- EditorGUILayout.PropertyField(edgeBlend, new GUIContent("Edge blend?"));
-
- if(waterQuality.intValue > (int)WaterQuality.Low && !SystemInfo.supportsRenderTextures)
- EditorGUILayout.HelpBox("Water features not supported", MessageType.Warning);
- if(edgeBlend.boolValue && !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth))
- EditorGUILayout.HelpBox("Edge blend not supported", MessageType.Warning);
-
- EditorGUILayout.Separator ();
-
- bool hasShore = oceanMaterial.HasProperty("_ShoreTex");
-
- GUILayout.Label ("Main Colors", EditorStyles.boldLabel);
- GUILayout.Label ("Alpha values define blending with realtime textures", EditorStyles.miniBoldLabel);
-
- WaterEditorUtility.SetMaterialColor("_BaseColor", EditorGUILayout.ColorField("Refraction", WaterEditorUtility.GetMaterialColor("_BaseColor", oceanMaterial)), oceanMaterial);
- WaterEditorUtility.SetMaterialColor("_ReflectionColor", EditorGUILayout.ColorField("Reflection", WaterEditorUtility.GetMaterialColor("_ReflectionColor", oceanMaterial)), oceanMaterial);
-
- EditorGUILayout.Separator ();
-
- GUILayout.Label ("Main Textures", EditorStyles.boldLabel);
- GUILayout.Label ("Used for small waves (bumps), foam and white caps", EditorStyles.miniBoldLabel);
-
- WaterEditorUtility.SetMaterialTexture("_BumpMap",(Texture)EditorGUILayout.ObjectField("Normals", WaterEditorUtility.GetMaterialTexture("_BumpMap", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial);
- if (hasShore)
- WaterEditorUtility.SetMaterialTexture("_ShoreTex", (Texture)EditorGUILayout.ObjectField("Shore & Foam", WaterEditorUtility.GetMaterialTexture("_ShoreTex", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial);
-
- Vector4 animationTiling;
- Vector4 animationDirection;
-
- Vector2 firstTiling;
- Vector2 secondTiling;
- Vector2 firstDirection;
- Vector2 secondDirection;
-
- animationTiling = WaterEditorUtility.GetMaterialVector("_BumpTiling", oceanMaterial);
- animationDirection = WaterEditorUtility.GetMaterialVector("_BumpDirection", oceanMaterial);
-
- firstTiling = new Vector2(animationTiling.x*100.0F,animationTiling.y*100.0F);
- secondTiling = new Vector2(animationTiling.z*100.0F,animationTiling.w*100.0F);
-
- firstTiling = EditorGUILayout.Vector2Field("Tiling 1", firstTiling);
- secondTiling = EditorGUILayout.Vector2Field("Tiling 2", secondTiling);
-
- //firstTiling.x = EditorGUILayout.FloatField("1st Tiling U", firstTiling.x);
- //firstTiling.y = EditorGUILayout.FloatField("1st Tiling V", firstTiling.y);
- //secondTiling.x = EditorGUILayout.FloatField("2nd Tiling U", secondTiling.x);
- //secondTiling.y = EditorGUILayout.FloatField("2nd Tiling V", secondTiling.y);
-
- firstDirection = new Vector2(animationDirection.x,animationDirection.y);
- secondDirection = new Vector2(animationDirection.z,animationDirection.w);
-
- //firstDirection.x = EditorGUILayout.FloatField("1st Animation U", firstDirection.x);
- //firstDirection.y = EditorGUILayout.FloatField("1st Animation V", firstDirection.y);
- //secondDirection.x = EditorGUILayout.FloatField("2nd Animation U", secondDirection.x);
- //secondDirection.y = EditorGUILayout.FloatField("2nd Animation V", secondDirection.y);
-
- firstDirection = EditorGUILayout.Vector2Field("Direction 1", firstDirection);
- secondDirection = EditorGUILayout.Vector2Field("Direction 2", secondDirection);
-
- animationTiling = new Vector4(firstTiling.x/100.0F,firstTiling.y/100.0F, secondTiling.x/100.0F,secondTiling.y/100.0F);
- animationDirection = new Vector4(firstDirection.x,firstDirection.y, secondDirection.x,secondDirection.y);
-
- WaterEditorUtility.SetMaterialVector("_BumpTiling", animationTiling, oceanMaterial);
- WaterEditorUtility.SetMaterialVector("_BumpDirection", animationDirection, oceanMaterial);
-
- Vector4 displacementParameter = WaterEditorUtility.GetMaterialVector("_DistortParams", oceanMaterial);
- Vector4 fade = WaterEditorUtility.GetMaterialVector("_InvFadeParemeter", oceanMaterial);
-
- EditorGUILayout.Separator ();
-
- GUILayout.Label ("Normals", EditorStyles.boldLabel);
- GUILayout.Label ("Displacement for fresnel, specular and reflection/refraction", EditorStyles.miniBoldLabel);
-
- float gerstnerNormalIntensity = WaterEditorUtility.GetMaterialFloat("_GerstnerIntensity", oceanMaterial);
- gerstnerNormalIntensity = EditorGUILayout.Slider("Per Vertex", gerstnerNormalIntensity, -2.5F, 2.5F);
- WaterEditorUtility.SetMaterialFloat("_GerstnerIntensity", gerstnerNormalIntensity, oceanMaterial);
-
- displacementParameter.x = EditorGUILayout.Slider("Per Pixel", displacementParameter.x, -4.0F, 4.0F);
- displacementParameter.y = EditorGUILayout.Slider("Distortion", displacementParameter.y, -0.5F, 0.5F);
- // fade.z = EditorGUILayout.Slider("Distance fade", fade.z, 0.0f, 0.5f);
-
- EditorGUILayout.Separator ();
-
- GUILayout.Label ("Fresnel", EditorStyles.boldLabel);
- GUILayout.Label ("Defines reflection to refraction relation", EditorStyles.miniBoldLabel);
-
- if(!oceanMaterial.HasProperty("_Fresnel")) {
- if(oceanMaterial.HasProperty("_FresnelScale")) {
- float fresnelScale = EditorGUILayout.Slider("Intensity", WaterEditorUtility.GetMaterialFloat("_FresnelScale", oceanMaterial), 0.1F, 4.0F);
- WaterEditorUtility.SetMaterialFloat("_FresnelScale", fresnelScale, oceanMaterial);
- }
- displacementParameter.z = EditorGUILayout.Slider("Power", displacementParameter.z, 0.1F, 10.0F);
- displacementParameter.w = EditorGUILayout.Slider("Bias", displacementParameter.w, -3.0F, 3.0F);
- }
- else
- {
- Texture fresnelTex = (Texture)EditorGUILayout.ObjectField(
- "Ramp",
- (Texture)WaterEditorUtility.GetMaterialTexture("_Fresnel",
- oceanMaterial),
- typeof(Texture),
- false);
- WaterEditorUtility.SetMaterialTexture("_Fresnel", fresnelTex, oceanMaterial);
- }
-
- EditorGUILayout.Separator ();
-
- WaterEditorUtility.SetMaterialVector("_DistortParams", displacementParameter, oceanMaterial);
-
- if (edgeBlend.boolValue)
- {
- GUILayout.Label ("Fading", EditorStyles.boldLabel);
-
- fade.x = EditorGUILayout.Slider("Edge fade", fade.x, 0.001f, 3.0f);
- if(hasShore)
- fade.y = EditorGUILayout.Slider("Shore fade", fade.y, 0.001f, 3.0f);
- fade.w = EditorGUILayout.Slider("Extinction fade", fade.w, 0.0f, 2.5f);
-
- WaterEditorUtility.SetMaterialVector("_InvFadeParemeter", fade, oceanMaterial);
- }
- EditorGUILayout.Separator ();
-
- if(oceanMaterial.HasProperty("_Foam")) {
- GUILayout.Label ("Foam", EditorStyles.boldLabel);
-
- Vector4 foam = WaterEditorUtility.GetMaterialVector("_Foam", oceanMaterial);
-
- foam.x = EditorGUILayout.Slider("Intensity", foam.x, 0.0F, 1.0F);
- foam.y = EditorGUILayout.Slider("Cutoff", foam.y, 0.0F, 1.0F);
-
- WaterEditorUtility.SetMaterialVector("_Foam", foam, oceanMaterial);
- }
-
- serObj.ApplyModifiedProperties();
- }
-
- }
|