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- using UnityEngine;
- using System.Collections;
-
- public class Menu : MonoBehaviour {
-
- public GameObject player1;
- public GameObject player2;
- public GameObject player3;
- public GameObject player4;
- public GameObject musicTrad;
- public GameObject musicEpic;
-
-
- private bool start = false;
- private bool menu = true;
- private float goreCount = 20;
- private string music = "Traditional";
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- player1.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
- player2.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
- player3.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
- player4.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
- if (Input.GetKeyDown ("escape")) {
- if (menu)
- start = false;
- else
- start = !start;
- menu = false;
- }
- }
-
- void OnGUI ()
- {
- if (start) {
- // Make a background box
- GUI.Box (new Rect (Screen.width / 2 - 100, Screen.height / 2 - 150, 200, 300), "Menu");
-
- // Make the first button.
- if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 - 130, 180, 80), "Options")) {
- start = false;
- menu = true;
- }
-
- // Make the second button.
- if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 - 40, 180, 80), "Reset Level")) {
- Application.LoadLevel ("Lachlan_jump_work");
- start = false;
- }
-
- // Make the second button.
- if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 + 50, 180, 80), "Exit")) {
- Application.Quit ();
- }
-
- }
-
- if (menu) {
- GUI.Box (new Rect (Screen.width / 2 - 100, Screen.height / 2 - 150, 200, 300), "Options");
- if (GUI.Button (new Rect (Screen.width / 2 - 95, Screen.height / 2 - 120, 90, 30), "1 Player")) {
- player1.SetActive(true);
- player2.SetActive(false);
- player3.SetActive(false);
- player4.SetActive(false);
-
-
- }
- if (GUI.Button (new Rect (Screen.width / 2+ 5 , Screen.height / 2 - 120, 90, 30), "2 Players")) {
- player1.SetActive(true);
- player2.SetActive(true);
- player3.SetActive(false);
- player4.SetActive(false);
- }
- if (GUI.Button (new Rect (Screen.width / 2 - 95, Screen.height / 2 - 85, 90, 30), "3 Players")) {
- player1.SetActive(true);
- player2.SetActive(true);
- player3.SetActive(true);
- player4.SetActive(false);
- }
- if (GUI.Button (new Rect (Screen.width / 2+ 5 , Screen.height / 2 - 85, 90, 30), "4 Players")) {
- player1.SetActive(true);
- player2.SetActive(true);
- player3.SetActive(true);
- player4.SetActive(true);
- }
-
- goreCount= (int) GUI.HorizontalSlider(new Rect(Screen.width/2 -90, Screen.height/2 - 10, 180, 20), goreCount, 0.0F, 200);
- GUI.Label(new Rect(Screen.width/2 - 11, Screen.height/2 +5, 200, 70), "" +goreCount);
- GUI.Label(new Rect(Screen.width/2 - 30, Screen.height/2 -30, 200, 70), "Confetti Count");
-
-
- if (GUI.Button (new Rect (Screen.width / 2-90 , Screen.height / 2 +50, 90, 30), "Music")) {
- if (music =="Epic"){
- music = "Traditional";
- musicEpic.SetActive(false);
- musicTrad.SetActive(true);
- }
- else if (music =="Traditional"){
- music = "Epic";
- musicEpic.SetActive(true);
- musicTrad.SetActive(false);
- }
-
- }
- GUI.Label(new Rect(Screen.width/2 +5, Screen.height/2 +55, 90, 30), "" +music);
-
- if (GUI.Button (new Rect (Screen.width / 2-90 , Screen.height / 2 +90, 180, 30), "Exit Menu")) {
- menu = false;
- }
- }
-
- }
- }
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