using UnityEngine;
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using System.Collections;
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public class ConnecterOriginal : MonoBehaviour {
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private ThrusterOriginal thruster;
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private Rigidbody2D rigid;
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private bool connected = false;
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// Use this for initialization
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void Start() {
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thruster = GetComponent<ThrusterOriginal>();
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rigid = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void Update() {
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}
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void OnCollisionEnter2D(Collision2D coll) {
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if (coll.gameObject.tag == "Player" && !connected) {
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connected = true;
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Rigidbody2D collRigid = coll.rigidbody;
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collRigid.mass += rigid.mass;
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thruster.rigid = collRigid;
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Destroy(rigid);
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transform.parent = coll.transform;
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Vector3 tempRot = transform.localEulerAngles;
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tempRot.z = Mathf.Round(tempRot.z / 90) * 90;
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transform.localRotation = Quaternion.Euler(tempRot);
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Vector3 tempPos = transform.localPosition;
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float scale = coll.gameObject.GetComponent<BoxCollider2D>().size.x;
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tempPos.x = Mathf.Round(tempPos.x / scale) * scale;
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tempPos.y = Mathf.Round(tempPos.y / scale) * scale;
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transform.localPosition = tempPos;
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Destroy(this);
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}
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}
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}
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