using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using UnityEngine;
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namespace Networking {
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public class Vector3SerializationSurrogate : ISerializationSurrogate
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{
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// Method called to serialize a Vector3 object
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public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context)
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{
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Vector3 v3 = (Vector3)obj;
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info.AddValue("x", v3.x);
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info.AddValue("y", v3.y);
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info.AddValue("z", v3.z);
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}
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// Method called to deserialize a Vector3 object
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public System.Object SetObjectData(System.Object obj, SerializationInfo info,
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StreamingContext context, ISurrogateSelector selector)
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{
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Vector3 v3 = (Vector3)obj;
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v3.x = (float)info.GetValue("x", typeof(float));
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v3.y = (float)info.GetValue("y", typeof(float));
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v3.z = (float)info.GetValue("z", typeof(float));
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obj = v3;
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return obj;
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}
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}
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public class ColorSerializationSurrogate : ISerializationSurrogate
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{
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// Method called to serialize a Vector3 object
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public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context)
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{
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Color col = (Color)obj;
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info.AddValue("r", col.r);
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info.AddValue("g", col.g);
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info.AddValue("b", col.b);
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info.AddValue("a", col.a);
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}
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// Method called to deserialize a Vector3 object
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public System.Object SetObjectData(System.Object obj, SerializationInfo info,
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StreamingContext context, ISurrogateSelector selector)
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{
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Color col = (Color)obj;
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col.r = (float)info.GetValue("r", typeof(float));
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col.g = (float)info.GetValue("g", typeof(float));
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col.b = (float)info.GetValue("b", typeof(float));
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col.a = (float)info.GetValue("a", typeof(float));
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obj = col;
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return obj;
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}
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}
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}
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