using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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public class MainMenuControllerServer : MonoBehaviour
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{
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public GameObject MainMenu;
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public GameObject SettingsMenu;
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public GameObject AboutMenu;
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public GameObject CreditsMenu;
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public Button SoundButton;
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public Button MusicButton;
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public Button DifficultyButton;
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public Button playerMovesButton;
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//On Awake
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private void Awake()
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{
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MainMenu.SetActive(true);
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SettingsMenu.SetActive(false);
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AboutMenu.SetActive(false);
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CreditsMenu.SetActive(false);
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}
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//Main Menu Options
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public void OnPlayClick()
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene("Lobby");
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}
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public void OnQuitClick()
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{
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Application.Quit();
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}
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public void OnAboutClick()
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{
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//toggle which menu displays
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MainMenu.SetActive(false);
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AboutMenu.SetActive(true);
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}
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public void OnCreditClick()
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{
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//toggle which menu displays
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MainMenu.SetActive(false);
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CreditsMenu.SetActive(true);
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}
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public void OnSettingsClick()
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{
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//toggle which menu displays
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MainMenu.SetActive(false);
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SettingsMenu.SetActive(true);
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}
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//Settings Menu
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public void OnBackSettingsClick ()
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{
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//Settings menu
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SettingsMenu.SetActive (false);
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MainMenu.SetActive (true);
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}
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public void OnBackAboutClick ()
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{
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//about menu
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AboutMenu.SetActive (false);
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MainMenu.SetActive (true);
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}
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public void OnBackCreditClick ()
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{
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//about menu
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CreditsMenu.SetActive (false);
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MainMenu.SetActive (true);
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}
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//Settings menu
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public void OnMusicVolumeClick()
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{
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if (GlobalVariables.musicVolume == true)
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{
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//backgroundMusic.Stop();
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MusicButton.GetComponentInChildren<Text>().text = "Music Volume: OFF";
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GlobalVariables.musicVolume = false;
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}
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else
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{
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//backgroundMusic.Play();
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MusicButton.GetComponentInChildren<Text>().text = "Music Volume: ON";
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GlobalVariables.musicVolume = true;
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}
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}
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//Settings menu
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public void OnSoundVolumeClick ()
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{
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if (GlobalVariables.soundVolume == true) {
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SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: OFF";
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GlobalVariables.soundVolume = false;
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} else {
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SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: ON";
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GlobalVariables.soundVolume = true;
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}
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}
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public void OnDifficultyClick()
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{
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if (GlobalVariables.difficulty == 1)
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{
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DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: MEDIUM";
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GlobalVariables.difficulty = 2;
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}
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else if (GlobalVariables.difficulty == 2)
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{
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DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: HARD";
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GlobalVariables.difficulty = 3;
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}
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else
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{
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DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: EASY";
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GlobalVariables.difficulty = 1;
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}
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}
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public void OnDisplayPlayerMoves()
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{
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if (GlobalVariables.playerMoves == true)
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{
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playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: OFF";
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GlobalVariables.playerMoves = false;
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}
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else
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{
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playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: ON";
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GlobalVariables.playerMoves = true;
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}
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}
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}
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