using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WheelController : MonoBehaviour {
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public Vector3 rotateDirection;
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public float rotateSpeed;
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public bool isRotating;
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void Update ()
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{
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if(isRotating)
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{
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//Rotate the selected wheel in the direction
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//chosen at rotateSpeed Speed
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//if isRotating is checked in the inspector.
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transform.Rotate(rotateDirection * rotateSpeed * Time.deltaTime);
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}
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}
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}
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