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using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.IO;
using UnityEngine;
namespace Networking
{
public static class Utility
{
public static byte[] ObjectToByteArray<T>(T obj)
{
if (obj == null)
return null;
BinaryFormatter bf = new BinaryFormatter();
SurrogateSelector surrogateSelector = new SurrogateSelector();
Vector3SerializationSurrogate vector3SS = new Vector3SerializationSurrogate();
ColorSerializationSurrogate colorSS = new ColorSerializationSurrogate();
surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3SS);
surrogateSelector.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), colorSS);
bf.SurrogateSelector = surrogateSelector;
MemoryStream ms = new MemoryStream();
bf.Serialize(ms, obj);
return ms.ToArray();
}
public static T ByteArrayToObject<T>(byte[] arrBytes)
{
MemoryStream memStream = new MemoryStream();
BinaryFormatter bf = new BinaryFormatter();
SurrogateSelector surrogateSelector = new SurrogateSelector();
Vector3SerializationSurrogate vector3SS = new Vector3SerializationSurrogate();
ColorSerializationSurrogate colorSS = new ColorSerializationSurrogate();
surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3SS);
surrogateSelector.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), colorSS);
bf.SurrogateSelector = surrogateSelector;
memStream.Write(arrBytes, 0, arrBytes.Length);
memStream.Seek(0, SeekOrigin.Begin);
T obj = (T)bf.Deserialize(memStream);
return obj;
}
}
}