using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Networking
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{
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public static class ExtensionMethods
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{
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public static bool TryRead<T>(this NetworkMessage msg, out T outMsg) where T : MessageBase, new()
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{
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try
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{
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outMsg = msg.ReadMessage<T>();
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return true;
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}
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catch
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{
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outMsg = default(T);
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return false;
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}
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}
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public static T TryRead<T>(this NetworkMessage msg) where T : MessageBase, new()
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{
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T retval;
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if (msg.TryRead(out retval))
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return retval;
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return null;
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}
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}
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}
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