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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class LogicCollectable : Collectable
{
[SerializeField]
protected Inventory.Data Collectable;
[SerializeField]
protected GameObject BlockMenu;
[SerializeField]
protected TextMeshProUGUI popUpText;
public override void OnCollect(Character character)
{
character.Inventory.Add(Collectable);
if (BlockMenu != null)
{
BlockMenu.SetActive(true);
Debug.Log("You picked up the new coding block " + Collectable.element.DisplayName + "!");
popUpText.text = Collectable.element.DisplayName.ToUpper();
}
Destroy(gameObject);
}
}