using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using Networking.Client;
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using Networking;
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public class NetworkOutput : MonoBehaviour
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{
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public BlockReader reader;
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[SerializeField]
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protected ClientObject Client;
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[ContextMenu("Send list")]
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public void SendList()
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{
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LogicProtocols.LogicMsg msg = new LogicProtocols.LogicMsg(reader.LogicChain.ToArray());
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Debug.Log("sending on " + LogicProtocols.SendLogicList);
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Client.client.SendByChannel(LogicProtocols.SendLogicList, msg,TransportConfigure.ReliableFragmented);
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}
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}
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