using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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public class MainMenuControllerServer : MonoBehaviour
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{
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// public GameObject SettingsMenu;
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public GameObject MainMenu;
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//public Button SoundButton;
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//public Button MusicButton;
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//public Button DifficultyButton;
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bool soundVolume = true;
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bool musicVolume = true;
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int difficulty = 1;
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//On Awake
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private void Awake()
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{
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MainMenu.SetActive(true);
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//SettingsMenu.SetActive(false);
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}
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//Main Menu Options
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public void OnPlayClick()
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene("Lobby");
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}
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public void OnQuitClick()
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{
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Application.Quit();
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}
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public void OnSettingsClick()
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{
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//toggle which menu displays
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MainMenu.SetActive(false);
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//SettingsMenu.SetActive(true);
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}
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//Settings menu
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public void OnMusicVolumeClick()
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{
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if (musicVolume == true)
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{
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//backgroundMusic.Stop();
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//MusicButton.GetComponentInChildren<Text>().text = "Music Volume: OFF";
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musicVolume = false;
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}
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else
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{
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//backgroundMusic.Play();
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//MusicButton.GetComponentInChildren<Text>().text = "Music Volume: ON";
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musicVolume = true;
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}
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}
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public void OnDifficultyClick()
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{
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if (difficulty == 1)
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{
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//DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: MEDIUM";
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difficulty = 2;
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}
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else if (difficulty == 2)
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{
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//DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: HARD";
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difficulty = 3;
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}
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else
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{
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//DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: EASY";
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difficulty = 1;
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}
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}
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}
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