using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Logic block which deals with moving a character in a direction
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/// </summary>
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[CreateAssetMenu(menuName = "Major Project/Rotate Block")]
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public class Rotate : LogicBlock
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{
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#region Inspector Fields
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[SerializeField]
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[Header("Rotate Settings")]
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[Tooltip("Direction to rotate in")]
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protected Direction direction;
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#endregion Inspector Fields
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#region Class Functions
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/// <summary>
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/// Rotates the player in the direction specified by this block
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/// </summary>
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/// <param name="player">Player to rotate</param>
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protected override void BlockLogic(Character player, float animationTime)
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{
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player.Rotate(direction);
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}
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#endregion Class Functions
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}
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