using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockInput : MonoBehaviour
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{
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public Character character;
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public BlockReader blockReader;
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public float waitTime;
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Space))
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ReadNext();
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else if (Input.GetKeyDown(KeyCode.Space))
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ReadAll();
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}
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[ContextMenu("Read Next")]
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public void ReadNext()
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{
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blockReader.Read(character, waitTime);
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}
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public void ReadAll()
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{
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StartCoroutine(ReadRoutine(waitTime));
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}
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public void FinishedReading()
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{
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blockReader.Reset();
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blockReader.Clear();
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}
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public IEnumerator ReadRoutine(float waitTime)
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{
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while (!blockReader.Finished)
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{
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ReadNext();
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yield return new WaitForSeconds(waitTime);
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}
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FinishedReading();
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}
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}
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