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20 lines
394 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LocalUIManager : PlayerUIManager
{
protected BlockInput characterInput;
protected override void Awake()
{
TrayUI.SetBlockReader(characterInput.blockReader);
}
public override void OnClick_Play()
{
OnClick_Hide();
characterInput.ReadAll();
}
}