Reworked logic functions so they find the next block
Added scene for testing
Added proGrids back
Added Editor tool to move main camera to scene view Atl-Shit C
-Created block class
-Turned objects in scene to prefabs
-Moved Character movement out of update
-Added keyboard controll class
-Added some Utility classes
-Fixed some folders
- Character move forward, rotate left and right, jump functions(up onto and over)
- Character stops if object/obstacle in the way
- Implemented with keyboard control
- Wall collider tester in TuteLevelOne