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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class TutorialSetup : MonoBehaviour |
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{ |
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public Character character; |
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public InventoryUI inventoryUI; |
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// Start is called before the first frame update
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void Start() |
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{ |
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StartCoroutine(wait(0.1f, new System.Action(LastStart))); |
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} |
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void LastStart() |
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{ |
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inventoryUI.inventory = character.Inventory; |
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} |
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IEnumerator wait(float time, System.Action callback) |
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{ |
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yield return new WaitForSeconds(time); |
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callback(); |
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} |
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} |