From c4e3b8d28306e6587171d012db75bc81039cdf48 Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Tue, 2 Apr 2019 17:44:19 +1100 Subject: [PATCH] Added free unity asset pack and updated scenes --- Assets/AurynSky.meta | 3 + Assets/AurynSky/ArenaPacks.meta | 3 + Assets/AurynSky/ArenaPacks/Forest Pack.meta | 3 + .../Forest Pack/AnimatorControllers.meta | 3 + .../AnimatorControllers/Banner.controller | 69 + .../Banner.controller.meta | 3 + .../AnimatorControllers/ChestOpen.anim | 199 + .../AnimatorControllers/ChestOpen.anim.meta | 3 + .../AnimatorControllers/Flag.controller | 69 + .../AnimatorControllers/Flag.controller.meta | 3 + .../ForestChestTop.controller | 187 + .../ForestChestTop.controller.meta | 3 + .../ArenaPacks/Forest Pack/Materials.meta | 3 + .../Materials/ColorPalletteBLUE.mat | 76 + .../Materials/ColorPalletteBLUE.mat.meta | 3 + .../Materials/ColorPalletteNormal.mat | 76 + .../Materials/ColorPalletteNormal.mat.meta | 3 + .../Materials/ColorPalletteRED.mat | 76 + .../Materials/ColorPalletteRED.mat.meta | 3 + .../Forest Pack/Materials/CubeParticles.mat | 78 + .../Materials/CubeParticles.mat.meta | 3 + .../Forest Pack/Materials/ShowCase.mat} | 11 +- .../Forest Pack/Materials/ShowCase.mat.meta | 3 + .../Forest Pack/Materials/Water.mat | 76 + .../Forest Pack/Materials/Water.mat.meta | 3 + .../Forest Pack/Materials/WaterTile.mat | 27 + .../Forest Pack/Materials/WaterTile.mat.meta | 3 + .../ArenaPacks/Forest Pack/Models.meta | 3 + .../Forest Pack/Models/ForestBanner.fbx | 3 + .../Forest Pack/Models/ForestBanner.fbx.meta | 3 + .../Forest Pack/Models/ForestBarrel.fbx | 3 + .../Forest Pack/Models/ForestBarrel.fbx.meta | 3 + .../Forest Pack/Models/ForestBlock01.fbx | 3 + .../Forest Pack/Models/ForestBlock01.fbx.meta | 3 + .../Forest Pack/Models/ForestBlock02.fbx | 3 + .../Forest Pack/Models/ForestBlock02.fbx.meta | 3 + .../Forest Pack/Models/ForestBrazzier.fbx | 3 + .../Models/ForestBrazzier.fbx.meta | 3 + .../Models/ForestBridgeRegular.fbx | 3 + .../Models/ForestBridgeRegular.fbx.meta | 3 + .../Forest Pack/Models/ForestBridgeWide.fbx | 3 + .../Models/ForestBridgeWide.fbx.meta | 3 + .../Forest Pack/Models/ForestCannonBall.fbx | 3 + .../Models/ForestCannonBall.fbx.meta | 3 + .../Forest Pack/Models/ForestCastle.fbx | 3 + .../Forest Pack/Models/ForestCastle.fbx.meta | 3 + .../Forest Pack/Models/ForestCastleDoorL.fbx | 3 + .../Models/ForestCastleDoorL.fbx.meta | 3 + .../Forest Pack/Models/ForestCastleDoorR.fbx | 3 + .../Models/ForestCastleDoorR.fbx.meta | 3 + .../Forest Pack/Models/ForestCastleWindow.fbx | 3 + .../Models/ForestCastleWindow.fbx.meta | 3 + .../Forest Pack/Models/ForestCatapultArm.fbx | 3 + .../Models/ForestCatapultArm.fbx.meta | 3 + .../Forest Pack/Models/ForestCatapultBase.fbx | 3 + .../Models/ForestCatapultBase.fbx.meta | 3 + .../Models/ForestCatapultWheel.fbx | 3 + .../Models/ForestCatapultWheel.fbx.meta | 3 + .../Forest Pack/Models/ForestChestBottom.fbx | 3 + .../Models/ForestChestBottom.fbx.meta | 3 + .../Forest Pack/Models/ForestChestTop.fbx | 3 + .../Models/ForestChestTop.fbx.meta | 3 + .../Forest Pack/Models/ForestCoin.fbx | 3 + .../Forest Pack/Models/ForestCoin.fbx.meta | 3 + .../Forest Pack/Models/ForestCrate.fbx | 3 + .../Forest Pack/Models/ForestCrate.fbx.meta | 3 + .../Forest Pack/Models/ForestFlag.fbx | 3 + .../Forest Pack/Models/ForestFlag.fbx.meta | 3 + .../Forest Pack/Models/ForestGrass01.fbx | 3 + .../Forest Pack/Models/ForestGrass01.fbx.meta | 3 + .../Forest Pack/Models/ForestGrass02.fbx | 3 + .../Forest Pack/Models/ForestGrass02.fbx.meta | 3 + .../Forest Pack/Models/ForestGround01.fbx | 3 + .../Models/ForestGround01.fbx.meta | 3 + .../Forest Pack/Models/ForestGround02.fbx | 3 + .../Models/ForestGround02.fbx.meta | 3 + .../Forest Pack/Models/ForestGroundDirt.fbx | 3 + .../Models/ForestGroundDirt.fbx.meta | 3 + .../Forest Pack/Models/ForestLadder.fbx | 3 + .../Forest Pack/Models/ForestLadder.fbx.meta | 3 + .../Forest Pack/Models/ForestLadderExtra.fbx | 3 + .../Models/ForestLadderExtra.fbx.meta | 3 + .../Forest Pack/Models/ForestTower.fbx | 3 + .../Forest Pack/Models/ForestTower.fbx.meta | 3 + .../Models/ForestTreeAppleShort.fbx | 3 + .../Models/ForestTreeAppleShort.fbx.meta | 3 + .../Models/ForestTreeAppleTall.fbx | 3 + .../Models/ForestTreeAppleTall.fbx.meta | 3 + .../Forest Pack/Models/ForestTreeDShort.fbx | 3 + .../Models/ForestTreeDShort.fbx.meta | 3 + .../Forest Pack/Models/ForestTreeDTall.fbx | 3 + .../Models/ForestTreeDTall.fbx.meta | 3 + .../Models/ForestTreePineShort.fbx | 3 + .../Models/ForestTreePineShort.fbx.meta | 3 + .../Forest Pack/Models/ForestTreePineTall.fbx | 3 + .../Models/ForestTreePineTall.fbx.meta | 3 + .../ArenaPacks/Forest Pack/Prefabs.meta | 3 + .../Forest Pack/Prefabs/Fire.prefab | 4630 + .../Forest Pack/Prefabs/Fire.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestBarrel.prefab | 85 + .../Prefabs/ForestBarrel.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestBlock01.prefab | 85 + .../Prefabs/ForestBlock01.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestBlock02.prefab | 85 + .../Prefabs/ForestBlock02.prefab.meta | 3 + .../Prefabs/ForestBridgeRegular.prefab | 85 + .../Prefabs/ForestBridgeRegular.prefab.meta | 3 + .../Prefabs/ForestBridgeWide.prefab | 85 + .../Prefabs/ForestBridgeWide.prefab.meta | 3 + .../Prefabs/ForestCastleWindow.prefab | 85 + .../Prefabs/ForestCastleWindow.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestCrate.prefab | 85 + .../Prefabs/ForestCrate.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestGrass01.prefab | 85 + .../Prefabs/ForestGrass01.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestGrass02.prefab | 85 + .../Prefabs/ForestGrass02.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestGround01.prefab | 79 + .../Prefabs/ForestGround01.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestGround02.prefab | 79 + .../Prefabs/ForestGround02.prefab.meta | 3 + .../Prefabs/ForestGroundDirt.prefab | 85 + .../Prefabs/ForestGroundDirt.prefab.meta | 3 + .../Forest Pack/Prefabs/ForestLadder.prefab | 85 + .../Prefabs/ForestLadder.prefab.meta | 3 + .../Prefabs/ForestTreeAppleShort.prefab | 85 + .../Prefabs/ForestTreeAppleShort.prefab.meta | 3 + .../Prefabs/ForestTreeAppleTall.prefab | 85 + .../Prefabs/ForestTreeAppleTall.prefab.meta | 3 + .../Prefabs/ForestTreeDShort.prefab | 85 + .../Prefabs/ForestTreeDShort.prefab.meta | 3 + .../Prefabs/ForestTreeDTall.prefab | 85 + .../Prefabs/ForestTreeDTall.prefab.meta | 3 + .../Prefabs/ForestTreePineShort.prefab | 85 + .../Prefabs/ForestTreePineShort.prefab.meta | 3 + .../Prefabs/ForestTreePineShort2.prefab | 85 + .../Prefabs/ForestTreePineShort2.prefab.meta | 3 + .../Prefabs/ForestTreePineTall.prefab | 85 + .../Prefabs/ForestTreePineTall.prefab.meta | 3 + .../Prefabs/ForestTreePineTall2.prefab | 85 + .../Prefabs/ForestTreePineTall2.prefab.meta | 3 + .../Forest Pack/Prefabs/Prefabs_Blue.meta | 3 + .../Prefabs_Blue/ForestBanner_Blue.prefab | 315 + .../ForestBanner_Blue.prefab.meta | 3 + .../Prefabs_Blue/ForestBrazzierBlue.prefab | 9321 + .../ForestBrazzierBlue.prefab.meta | 3 + .../ForestCastleDoorL_Blue.prefab | 85 + .../ForestCastleDoorL_Blue.prefab.meta | 3 + .../ForestCastleDoorR_Blue.prefab | 85 + .../ForestCastleDoorR_Blue.prefab.meta | 3 + .../Prefabs_Blue/ForestCastle_Blue.prefab | 2699 + .../ForestCastle_Blue.prefab.meta | 3 + .../Prefabs_Blue/ForestCatapult_Blue.prefab | 654 + .../ForestCatapult_Blue.prefab.meta | 3 + .../Prefabs_Blue/ForestFlag_Blue.prefab | 347 + .../Prefabs_Blue/ForestFlag_Blue.prefab.meta | 3 + .../Prefabs_Blue/ForestTower_Blue.prefab | 1318 + .../Prefabs_Blue/ForestTower_Blue.prefab.meta | 3 + .../Forest Pack/Prefabs/Prefabs_Red.meta | 3 + .../Prefabs_Red/ForestBanner_Red.prefab | 315 + .../Prefabs_Red/ForestBanner_Red.prefab.meta | 3 + .../Prefabs_Red/ForestBrazzierRed.prefab | 9321 + .../Prefabs_Red/ForestBrazzierRed.prefab.meta | 3 + .../Prefabs_Red/ForestCastleDoorL_Red.prefab | 85 + .../ForestCastleDoorL_Red.prefab.meta | 3 + .../Prefabs_Red/ForestCastleDoorR_Red.prefab | 85 + .../ForestCastleDoorR_Red.prefab.meta | 3 + .../Prefabs_Red/ForestCastle_Red.prefab | 3143 + .../Prefabs_Red/ForestCastle_Red.prefab.meta | 3 + .../Prefabs_Red/ForestCatapult_Red.prefab | 787 + .../ForestCatapult_Red.prefab.meta | 3 + .../Prefabs/Prefabs_Red/ForestFlag_Red.prefab | 347 + .../Prefabs_Red/ForestFlag_Red.prefab.meta | 3 + .../Prefabs_Red/ForestTower_Red.prefab | 1318 + .../Prefabs_Red/ForestTower_Red.prefab.meta | 3 + .../Prefabs/RiverQuadCombined.prefab | 4732 + .../Prefabs/RiverQuadCombined.prefab.meta | 3 + .../Forest Pack/Prefabs/RiverQuadSolo.prefab | 114 + .../Prefabs/RiverQuadSolo.prefab.meta | 3 + .../Forest Pack/Prefabs/Smoke.prefab | 4630 + .../Forest Pack/Prefabs/Smoke.prefab.meta | 3 + .../Forest Pack/Prefabs/WaterFall.prefab | 4630 + .../Forest Pack/Prefabs/WaterFall.prefab.meta | 3 + .../Prefabs/WaterPixiesSolo.prefab | 4630 + .../Prefabs/WaterPixiesSolo.prefab.meta | 3 + .../Prefabs/WaterQuadPixies.prefab | 4732 + .../Prefabs/WaterQuadPixies.prefab.meta | 3 + .../Forest Pack/Prefabs/WaterQuadSolo.prefab | 114 + .../Prefabs/WaterQuadSolo.prefab.meta | 3 + .../ArenaPacks/Forest Pack/READ ME.txt | 23 + .../ArenaPacks/Forest Pack/READ ME.txt.meta | 3 + .../ArenaPacks/Forest Pack/Scenes.meta | 3 + .../Forest Pack/Scenes/DemoScene.unity | 187596 +++++++++++++++ .../Forest Pack/Scenes/DemoScene.unity.meta | 3 + .../Forest Pack/Scenes/InventoryScene.unity | 2212 + .../Scenes/InventoryScene.unity.meta | 3 + .../ArenaPacks/Forest Pack/Scripts.meta | 3 + .../Forest Pack/Scripts/ChestDemo.cs | 35 + .../Forest Pack/Scripts/ChestDemo.cs.meta | 3 + .../Forest Pack/Scripts/MaterialMover.cs | 19 + .../Forest Pack/Scripts/MaterialMover.cs.meta | 3 + .../ArenaPacks/Forest Pack/Scripts/Rotator.cs | 19 + .../Forest Pack/Scripts/Rotator.cs.meta | 3 + .../Forest Pack/Scripts/WheelController.cs | 24 + .../Scripts/WheelController.cs.meta | 3 + .../ArenaPacks/Forest Pack/Textures.meta | 3 + .../Textures/ColorPalletteBLUE.png | 3 + .../Textures/ColorPalletteBLUE.png.meta | 3 + .../Textures/ColorPalletteNormal.png | 3 + .../Textures/ColorPalletteNormal.png.meta | 3 + .../Forest Pack/Textures/ColorPalletteRed.png | 3 + .../Textures/ColorPalletteRed.png.meta | 3 + .../Forest Pack/Textures/CubeParticle.psd | 3 + .../Textures/CubeParticle.psd.meta | 3 + .../Forest Pack/Textures/WaterMaterialpsd.psd | 3 + .../Textures/WaterMaterialpsd.psd.meta | 3 + Assets/Models.meta | 8 - Assets/Scenes/ChickenRunOne.unity | 14635 +- Assets/Scenes/ChickenRunTwo.unity | 24784 +- Assets/Scenes/ColourCollideOne.unity | 20917 +- Assets/Scenes/ColourCollideThree.unity | 29245 --- Assets/Scenes/ColourCollideThree.unity.meta | 7 - Assets/Scenes/ColourCollideTwo.unity | 18957 +- Assets/Scenes/ReCompileRaceOne.unity | 14954 +- Assets/Scenes/TuteLevelFive.unity | 7198 +- Assets/Scenes/TuteLevelFour.unity | 3461 +- Assets/Scenes/TuteLevelOne.unity | 2023 +- Assets/Scenes/TuteLevelThree.unity | 1039 +- Assets/Scenes/TuteLevelTwo.unity | 1313 +- Assets/Scripts/Character.cs | 192 - Assets/Scripts/LogicBlocks.meta | 8 - 231 files changed, 317722 insertions(+), 72560 deletions(-) create mode 100644 Assets/AurynSky.meta create mode 100644 Assets/AurynSky/ArenaPacks.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/Banner.controller create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/Banner.controller.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/ChestOpen.anim create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/ChestOpen.anim.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/Flag.controller create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/Flag.controller.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/ForestChestTop.controller create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/AnimatorControllers/ForestChestTop.controller.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/ColorPalletteBLUE.mat create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/ColorPalletteBLUE.mat.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/ColorPalletteNormal.mat create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/ColorPalletteNormal.mat.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/ColorPalletteRED.mat create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/ColorPalletteRED.mat.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/CubeParticles.mat create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/CubeParticles.mat.meta rename Assets/{Materials/Character.mat => AurynSky/ArenaPacks/Forest Pack/Materials/ShowCase.mat} (90%) create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/ShowCase.mat.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/Water.mat create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/Water.mat.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/WaterTile.mat create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Materials/WaterTile.mat.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBanner.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBanner.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBarrel.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBarrel.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock01.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock01.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock02.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock02.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBrazzier.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBrazzier.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBridgeRegular.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBridgeRegular.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBridgeWide.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBridgeWide.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCannonBall.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCannonBall.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastle.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastle.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastleDoorL.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastleDoorL.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastleDoorR.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastleDoorR.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastleWindow.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCastleWindow.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCatapultArm.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCatapultArm.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCatapultBase.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCatapultBase.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCatapultWheel.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCatapultWheel.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestChestBottom.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestChestBottom.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestChestTop.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestChestTop.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCoin.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCoin.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCrate.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestCrate.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestFlag.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestFlag.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGrass01.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGrass01.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGrass02.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGrass02.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround01.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround01.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround02.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround02.fbx.meta create mode 100644 Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGroundDirt.fbx create mode 100644 Assets/AurynSky/ArenaPacks/Forest 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a/Assets/Scripts/Character.cs +++ /dev/null @@ -1,192 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; - -public class Character : MonoBehaviour -{ - public string nextScene; - - #region Inspector Fields - - [SerializeField] - private Inventory startingInventory; - - [SerializeField] - [Tooltip("Will move to this block at start, else will try and find a block below")] - private Block CurrentBlock; - - [SerializeField] - [Tooltip("Layers to ignore when checking for blocks")] - private LayerMask Ignore; - - [Tooltip("Current Inventory of the player")] - public Inventory Inventory; - - #endregion Inspector Fields - - #region Unity Functions - - private void Awake() - { - if (Inventory != null || startingInventory != null) - Inventory.Clone(startingInventory); - - //If no starting block find one below it - if (CurrentBlock == null) - Block.isBlockAtPosition(transform.position + Vector3.down / 2, 1, ~Ignore, out CurrentBlock); - - //move to starting block - transform.position = CurrentBlock.VisualPosition; - } - - #endregion Unity Functions - - #region Class Implementation - - /// - /// Moves one block in specefied direction, Can walk off obstacles - /// - /// direction to walk - /// Technically is same as JumpLong(1) but kept seperate to avoid confusion - public void Move(Direction direction) - { - //setting up variables - Vector3 position = CurrentBlock.position + direction.ToVector(transform); // position wanted - Block hit; //output of block detection - Block moveTo = CurrentBlock; //block we'll actually move to - - //if move is obstucted no where to move - if (Block.isBlockAtPosition(position + Vector3.up, 1, ~Ignore)) - return; - - - //If block at Position is walkable set it to moveTo - if (Block.isBlockAtPosition(position, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)) - moveTo = hit; - //else if block down one is walkable - else if (Block.isBlockAtPosition(position + Vector3.down, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)) - moveTo = hit; - - //set current block && move - CurrentBlock = moveTo; - transform.position = CurrentBlock.VisualPosition; - } - - /// - /// Upon collision with a floating block, collect its - /// Upon collision with the end portal, end of level - /// - /// name of collided object - void OnTriggerEnter(Collider other) - { - Collectable collectable = other.GetComponentInChildren(); - - if (collectable != null) - { - collectable.OnCollect(this); - } - if (other.gameObject.name == "End Portal") - { - other.GetComponent().enabled = false; - Debug.Log("You finished this level!"); - SceneManager.LoadScene(nextScene); - } - - } - - /// - /// Rotates to point in specific direction based on current direction - /// - /// Local direction to point - public void Rotate(Direction direction) - { - transform.forward = direction.ToVector(transform); - } - - /// - /// Jumps in specefied direction, picks between Long Jump and Jumping up - /// - /// Direction to Jump - public void Jump(Direction direction) - { - //if there is a block infront JumpUp else LongJump - if (Block.isBlockAtPosition(CurrentBlock.position + direction.ToVector(transform) + Vector3.up, 1, ~Ignore)) - JumpUp(direction); - else - JumpLong(direction); - } - - #endregion Class Implementation - - #region Private Functions - - /// - /// Jumps up obstacle of specific height. Jumps as high as possible - /// - /// Direction of obstacle - /// max height - private void JumpUp(Direction direction, int height = 1) - { - //setting up variables - Vector3 position; // position wanted - Block hit; //output of block detection - Block moveTo = CurrentBlock; //block we'll actually move to - - //Check blocks in going up then move to the heighest walkable one - for (int i = 0; i <= height; i++) - { - //next position up the tower - position = CurrentBlock.position + direction.ToVector(transform) + (Vector3.up * i); - - //if block is walkable set it to last known position - if (Block.isBlockAtPosition(position, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)) - moveTo = hit; - } - - //set current block && move - CurrentBlock = moveTo; - transform.position = CurrentBlock.VisualPosition; - } - - /// - /// Long jumps forward a specified distance. Can Jump gaps. Stops at obstruction - /// - /// Direction to Jump - /// Max distance - private void JumpLong(Direction direction, int Distance = 2) - { - //setting up variables - Vector3 position; // position wanted - Block hit; //output of block detection - Block moveTo = CurrentBlock; //block we'll actually move to - - //Check blocks in front until we hit an obstruction or went the distance - for (int i = 1; i <= Distance; i++) - { - //Next position to MoveTo - position = CurrentBlock.position + (direction.ToVector(transform) * i); - - //if jump is obstructed, stop and go to last known block - if (Block.isBlockAtPosition(position + Vector3.up, 1, ~Ignore)) - break; - - - //If block at Position is walkable set it to last known position - if (Block.isBlockAtPosition(position, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)) - moveTo = hit; - //else if block down one is walkable - else if (Block.isBlockAtPosition(position + Vector3.down, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)) - moveTo = hit; - - }//end for - - //Set Current Block and move - CurrentBlock = moveTo; - transform.position = CurrentBlock.VisualPosition; - } - - #endregion Private Functions - -} \ No newline at end of file diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta deleted file mode 100644 index 98af9d1..0000000 --- a/Assets/Scripts/LogicBlocks.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8936b441d7647f74884c94f97bfb8931 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: