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DebugExtensions.DrawCube(position, halfExtent, Color.cyan, 1, false); + //DebugExtensions.DrawCube(position, halfExtent, Color.cyan, 1, false); //if didn't hit anyblocks return false if (blocks.Length == 0) diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index 1a30755..31337c7 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -40,7 +40,12 @@ public class Character : MonoBehaviour //move to starting block transform.position = CurrentBlock.VisualPosition; - characterAnimator = GetComponentInChildren(); + + //get character string from player replace from "Bear" + GameObject prefab = Resources.Load("Bear") as GameObject; + GameObject Bear = Instantiate(prefab, this.gameObject.transform); + + characterAnimator = GetComponentInChildren(); characterAnimator.Play("Idle"); } @@ -59,9 +64,11 @@ public class Character : MonoBehaviour float elapsedTime = 0; Vector3 startPosition = Current.position; time *= 0.8f; - while (elapsedTime < time) + characterAnimator.Play("Jump Inplace"); + yield return new WaitForSeconds(0.15f); + while (elapsedTime < time) { - 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/// + /// /// Upon collision with a floating block, collect its /// Upon collision with the end portal, end of level /// diff --git a/Assets/Scripts/UI/ScoreBoard.cs b/Assets/Scripts/UI/ScoreBoard.cs index c741a00..754d345 100644 --- a/Assets/Scripts/UI/ScoreBoard.cs +++ b/Assets/Scripts/UI/ScoreBoard.cs @@ -1,10 +1,18 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Networking; +using Networking.Server; +using Networking; public class ScoreBoard : MonoBehaviour { -//calculate who is first second, third and fourth -//update the order on the UI with player names -//after 10 seconds load next scene/game + public ConnectionHandler clientDataList; + + List ConnectedClients; + + + //calculate who is first second, third and fourth + //update the order on the UI with player names + //after 10 seconds load next scene/game } diff --git a/Assets/Third Party Assets/KUBIKOS - Cube Mini Animals/Animals1_AnimCTRL/Animals1_FourLeggedCont.controller b/Assets/Third Party Assets/KUBIKOS - 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