From a22806023752fcc302037c70c8269df97c7eb93e Mon Sep 17 00:00:00 2001 From: JoshuaReason Date: Thu, 21 Mar 2019 17:03:45 +1100 Subject: [PATCH] Character moves automatically --- Assets/Prefabs/Character.prefab | 23 +++ Assets/Scenes/UI_TestScene.unity | 265 ++++++++++++++++++++++++++ Assets/Scenes/UI_TestScene.unity.meta | 7 + Assets/Scripts/BlockInput.cs | 19 +- 4 files changed, 312 insertions(+), 2 deletions(-) create mode 100644 Assets/Scenes/UI_TestScene.unity create mode 100644 Assets/Scenes/UI_TestScene.unity.meta diff --git a/Assets/Prefabs/Character.prefab b/Assets/Prefabs/Character.prefab index 4a4e983..29d4fe1 100644 --- a/Assets/Prefabs/Character.prefab +++ b/Assets/Prefabs/Character.prefab @@ -194,6 +194,7 @@ GameObject: - component: {fileID: 2862111851184665482} - component: {fileID: 2631002120179805110} - component: {fileID: 315805078} + - component: {fileID: 6815585465521158857} m_Layer: 0 m_Name: Character m_TagString: Untagged @@ -262,6 +263,28 @@ Rigidbody: m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 +--- !u!114 &6815585465521158857 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7426725930156175983} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c0bbbf19cb68b2742bd80855243b64e3, type: 3} + m_Name: + m_EditorClassIdentifier: + character: {fileID: 2862111851184665482} + blockReader: + LogicChain: + - 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if (Input.GetKeyDown(KeyCode.Space)) + if (Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Space)) ReadNext(); + else if (Input.GetKeyDown(KeyCode.Space)) + StartCoroutine(ReadRoutine(waitTime)); } - [ContextMenu ("Read Next")] + [ContextMenu("Read Next")] public void ReadNext() { blockReader.Read(character); } + + public IEnumerator ReadRoutine(float waitTime) + { + while (!blockReader.Finished) + { + ReadNext(); + yield return new WaitForSeconds(waitTime); + } + + blockReader.Reset(); + } + }