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@ -6,20 +6,86 @@ using TMPro; |
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public class LoginUIManager : MonoBehaviour |
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public class LoginUIManager : MonoBehaviour |
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{ |
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{ |
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[Header("References")] |
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[SerializeField] |
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[SerializeField] |
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private ClientLoginManager clientManager; |
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private ClientLoginManager clientManager; |
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[SerializeField] |
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private TextMeshProUGUI Title; |
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[SerializeField] |
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private GameObject Content; |
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[Header("Connection")] |
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[SerializeField] |
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private string ConnectionTitle = "Connect to Server"; |
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[SerializeField] |
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private GameObject ConnectionObject; |
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[Header("PlayerDetails")] |
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[SerializeField] |
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private string DetailsTitle = "Player Details"; |
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[SerializeField] |
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private GameObject DetailsObject; |
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[Header("WaitForPlayers")] |
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[SerializeField] |
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private string WaitTitle = "Wait for Players"; |
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private string serverAddress; |
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private string serverAddress; |
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private int serverPort; |
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private int serverPort; |
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private string playerName; |
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private Color playerColor; |
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#region Unity Functions
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private void OnEnable() |
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{ |
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clientManager.OnConnectedToServer += OnConnect; |
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clientManager.OnLoginSucess += OnLogin; |
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clientManager.OnLoginFail += OnLoginFail; |
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} |
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private void OnDisable() |
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{ |
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clientManager.OnConnectedToServer -= OnConnect; |
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clientManager.OnLoginSucess -= OnLogin; |
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clientManager.OnLoginFail -= OnLoginFail; |
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} |
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private void Start() |
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private void Start() |
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{ |
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{ |
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serverAddress = PlayerPrefs.GetString("LastUsedAddress", ""); |
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serverAddress = PlayerPrefs.GetString("LastUsedAddress", ""); |
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serverPort = PlayerPrefs.GetInt("LastUsedPort", 2222); |
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serverPort = PlayerPrefs.GetInt("LastUsedPort", 2222); |
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playerName = PlayerPrefs.GetString("LastUsedName"); |
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} |
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} |
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#endregion Unity Functions
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#region Event Functions
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public void OnConnect() |
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{ |
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Title.text = DetailsTitle; |
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CloseAll(); |
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DetailsObject.SetActive(true); |
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} |
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public void OnLogin() |
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{ |
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Title.text = WaitTitle; |
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CloseAll(); |
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} |
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public void OnLoginFail() |
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{ |
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Title.text = ConnectionTitle; |
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CloseAll(); |
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ConnectionObject.SetActive(true); |
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} |
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#endregion Event Functions
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#region UI Functionality
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public void OnChange_ServerAddress(string serverAddress) |
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public void OnChange_ServerAddress(string serverAddress) |
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{ |
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{ |
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this.serverAddress = serverAddress; |
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this.serverAddress = serverAddress; |
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@ -30,7 +96,7 @@ public class LoginUIManager : MonoBehaviour |
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this.serverPort = int.Parse(serverPort); |
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this.serverPort = int.Parse(serverPort); |
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} |
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} |
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public void OnClickConnect() |
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public void OnClick_Connect() |
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{ |
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{ |
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clientManager.StartClient(serverAddress, serverPort); |
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clientManager.StartClient(serverAddress, serverPort); |
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PlayerPrefs.SetString("LastUsedAddress", serverAddress); |
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PlayerPrefs.SetString("LastUsedAddress", serverAddress); |
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@ -38,5 +104,31 @@ public class LoginUIManager : MonoBehaviour |
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PlayerPrefs.Save(); |
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PlayerPrefs.Save(); |
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} |
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} |
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public void OnClick_Done() |
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{ |
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clientManager.SendPlayerDetails(playerName, playerColor); |
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PlayerPrefs.SetString("LastUsedName", playerName); |
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} |
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public void OnClick_Color(Color playerColor) |
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{ |
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this.playerColor = playerColor; |
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} |
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public void OnChange_Name(string playerName) |
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{ |
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this.playerName = playerName; |
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} |
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#endregion UI Functionality
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#region Helper Functions
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private void CloseAll() |
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{ |
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foreach (Transform child in Content.transform) |
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child.gameObject.SetActive(false); |
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} |
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#endregion Helper Functions
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} |
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} |