From 8b1e2b3d78b7b070da6c08f366f0e2b3a720950f Mon Sep 17 00:00:00 2001 From: Joshua Reason Date: Sun, 28 Apr 2019 21:16:07 +1000 Subject: [PATCH] more work on gamemodes --- Assets/Data/GameModes.meta | 2 +- Assets/Data/GameModes/ColorCollide.asset | 3 + Assets/Data/GameModes/ColorCollide.asset.meta | 8 + Assets/Data/Inventory/PlayerInventory.asset | 2 +- Assets/Data/Logic Blocks/ForLoop.asset | 4 +- Assets/Data/Logic Blocks/Jump.asset | 4 +- Assets/Data/Logic Blocks/Move x2.asset | 4 +- Assets/Data/Logic Blocks/Move.asset | 4 +- Assets/Data/Logic Blocks/Rotate Left.asset | 4 +- Assets/Data/Logic Blocks/Rotate Right.asset | 4 +- .../Server/Realtime/Current GameMode.asset | 3 + .../Realtime/Current GameMode.asset.meta | 8 + Assets/Materials/MajorProject_ColorMask.mat | 63 +++++ .../Materials/MajorProject_ColorMask.mat.meta | 8 + Assets/Materials/Shaders/ColorMask.shader | 127 +++++++++ .../Materials/Shaders/ColorMask.shader.meta | 9 + Assets/Prefabs/GameManager.prefab | 16 +- Assets/Prefabs/UI/Logic Element For.prefab | 251 ++++++++++++++++++ .../Prefabs/UI/Logic Element For.prefab.meta | 7 + Assets/Scenes/Client Scenes/ClientScene.unity | 46 +++- .../Server Scenes/ServerTestScene.unity | 39 +++ .../{Models.meta => Scripts/Components.meta} | 2 +- Assets/Scripts/GameMode/ColorGameMode.cs | 112 -------- .../ColorGameMode.meta} | 2 +- .../GameMode/ColorGameMode/ColorGameMode.cs | 137 ++++++++++ .../{ => ColorGameMode}/ColorGameMode.cs.meta | 0 .../GameMode/ColorGameMode/ScoreDisplay.cs | 47 ++++ .../ColorGameMode/ScoreDisplay.cs.meta | 11 + Assets/Scripts/GameMode/GameMode.cs | 27 +- Assets/Scripts/Logic/Blocks/CombinedBlock.cs | 12 + Assets/Scripts/Logic/Blocks/LogicBlock.cs | 22 +- Assets/Scripts/Managers/GameManager.cs | 40 +-- Assets/Scripts/UI/BagItem.cs | 17 +- Assets/Scripts/UI/ComplexLogicElementUI.cs | 19 ++ .../Scripts/UI/ComplexLogicElementUI.cs.meta | 11 + Assets/Scripts/UI/Dragable.cs | 15 +- Assets/Scripts/UI/ILogicElementHolder.cs | 8 + Assets/Scripts/UI/LogicElementUI.cs | 6 + Assets/Scripts/UI/LogicTrayUI.cs | 10 + Assets/Textures/GroundWGrass_Mask.jpg | 3 + Assets/Textures/GroundWGrass_Mask.jpg.meta | 88 ++++++ 41 files changed, 1019 insertions(+), 186 deletions(-) create mode 100644 Assets/Data/GameModes/ColorCollide.asset create mode 100644 Assets/Data/GameModes/ColorCollide.asset.meta create mode 100644 Assets/Data/Networking/Server/Realtime/Current GameMode.asset create mode 100644 Assets/Data/Networking/Server/Realtime/Current GameMode.asset.meta create mode 100644 Assets/Materials/MajorProject_ColorMask.mat create mode 100644 Assets/Materials/MajorProject_ColorMask.mat.meta create mode 100644 Assets/Materials/Shaders/ColorMask.shader create mode 100644 Assets/Materials/Shaders/ColorMask.shader.meta create mode 100644 Assets/Prefabs/UI/Logic Element For.prefab create mode 100644 Assets/Prefabs/UI/Logic Element For.prefab.meta rename Assets/{Models.meta => Scripts/Components.meta} (77%) delete mode 100644 Assets/Scripts/GameMode/ColorGameMode.cs rename Assets/Scripts/{LogicBlocks.meta => GameMode/ColorGameMode.meta} (77%) create mode 100644 Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs rename Assets/Scripts/GameMode/{ => ColorGameMode}/ColorGameMode.cs.meta (100%) create mode 100644 Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs create mode 100644 Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs.meta create mode 100644 Assets/Scripts/UI/ComplexLogicElementUI.cs create mode 100644 Assets/Scripts/UI/ComplexLogicElementUI.cs.meta create mode 100644 Assets/Textures/GroundWGrass_Mask.jpg create mode 100644 Assets/Textures/GroundWGrass_Mask.jpg.meta diff --git a/Assets/Data/GameModes.meta b/Assets/Data/GameModes.meta index ae17482..159b0e8 100644 --- a/Assets/Data/GameModes.meta +++ b/Assets/Data/GameModes.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ac893ebcf6aa2894cbfa7152c977643e +guid: af92d541cb7dc944d8fffa68aa3a6e94 folderAsset: yes DefaultImporter: 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Color", Color) = (1,1,1,1) + _Multiplier("Multiplier", Range( 0 , 1)) = 0 + _RemapMin("Remap Min", Float) = 0 + _RemapMax("Remap Max", Float) = 1 + [Toggle(_OPACITYMASK_ON)] _OpacityMask("Opacity Mask", Float) = 0 + _Cutoff( "Mask Clip Value", Float ) = 0.5 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "TransparentCutout" "Queue" = "AlphaTest+0" } + Cull Back + CGPROGRAM + #pragma target 3.5 + #pragma shader_feature _OPACITYMASK_ON + #pragma surface surf Standard keepalpha addshadow fullforwardshadows + struct Input + { + float2 uv_texcoord; + }; + + uniform sampler2D _Normal; + uniform float4 _Normal_ST; + uniform sampler2D _Albedo; + uniform float4 _Albedo_ST; + uniform float4 _NewColor; + uniform sampler2D _Mask; + uniform float4 _Mask_ST; + uniform float _Multiplier; + uniform float _RemapMin; + uniform float _RemapMax; + uniform sampler2D _Smoothness; + uniform float4 _Smoothness_ST; + uniform float _Cutoff = 0.5; + + void surf( Input i , inout SurfaceOutputStandard o ) + { + float2 uv_Normal = i.uv_texcoord * _Normal_ST.xy + _Normal_ST.zw; + o.Normal = UnpackNormal( tex2D( _Normal, uv_Normal ) ); + float2 uv_Albedo = i.uv_texcoord * _Albedo_ST.xy + _Albedo_ST.zw; + float2 uv_Mask = i.uv_texcoord * _Mask_ST.xy + _Mask_ST.zw; + float4 tex2DNode40 = tex2D( _Mask, uv_Mask ); + float GreyScale57 = tex2DNode40.g; + float Mask56 = tex2DNode40.r; + float Gradient58 = tex2DNode40.b; + float clampResult49 = clamp( ( Mask56 * ( Gradient58 + (_RemapMin + (_Multiplier - 0.0) * (_RemapMax - _RemapMin) / (1.0 - 0.0)) ) ) , 0.0 , 1.0 ); + float4 lerpResult37 = lerp( tex2D( _Albedo, uv_Albedo ) , ( _NewColor * GreyScale57 ) , clampResult49); + o.Albedo = lerpResult37.rgb; + float2 uv_Smoothness = i.uv_texcoord * _Smoothness_ST.xy + _Smoothness_ST.zw; + o.Smoothness = tex2D( _Smoothness, uv_Smoothness ).r; + o.Alpha = 1; + #ifdef _OPACITYMASK_ON + float staticSwitch62 = Mask56; + 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UnityEngine; -using Networking.Server; -using TMPro; -using UnityEngine.UI; - -public class ColorGameMode : GameMode -{ - - public int MaxRound = 5; - private int RoundCount = 0; - - public GameObject counterScore; - public GameObject colorCube; - private int counter = 1; - private GameObject[] objs; - public Texture playerTexture; - private LayerMask Ignore; - - public List ConnectedClients; - public GameObject levelScoreboard; - public GameObject[] players = new GameObject[4]; - public GameObject[] scores = new GameObject[4]; - - public ScoreBoard mainscoreboard; - - void Start(){ - counterScore.GetComponent().text = counter.ToString(); - objs = GameObject.FindGameObjectsWithTag("Coloured"); - } - - /// - /// Called once all players have finished their moves but before the Objective is checked - /// - public override void OnRoundFinished() - { - RoundCount++; - } - - /// - /// Checks if the Game is finished - /// - /// returns if game is finished - public override bool isGameOver() - { - return (RoundCount <= MaxRound); - } - - /// - /// couroutine to display level scores - /// - IEnumerator displayforSeconds(GameObject display, float time) - { - display.SetActive (true); - yield return new WaitForSeconds(time); - display.SetActive (false); - mainscoreboard.endGame(); - } - - /// - /// calculates and assigns scores in desc order, call coroutine - /// - public void levelComplete(ClientList clientDataList) - { - ConnectedClients = clientDataList.ConnectedClients; - ConnectedClients.Sort((a, b) => b.collected.CompareTo(a.collected)); - - for (int i = 0; i().text = ConnectedClients[i].Name; - scores[i].GetComponent().text = ConnectedClients[i].collected.ToString(); - } - StartCoroutine(displayforSeconds(levelScoreboard, 10.0f)); - } - - - /// - /// Called once per player after they have moved onto a block - /// - /// Character which moved - /// Client of the character - /// Block moved onto - public override void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock) - { - string clientTexture = client.Color + "Grass"; - playerTexture = Resources.Load(clientTexture); - //Resources.Load(clientTexture); - - - //Code for changing block color; - //Block.isBlockAtPosition(transform.position + Vector3.down / 2, 0.5f, ~Ignore, out CurrentBlock); - - Renderer abc = currentBlock.GetComponent(); - if(abc.material.GetTexture("_Albedo") != playerTexture){ - abc.material.SetTexture("_Albedo", playerTexture); - } - - //Code for updating player scores; - colorCube.GetComponent().color = client.Color; - counter = 1; - - foreach(GameObject a in objs){ - abc = a.GetComponent(); - if (abc.material.GetTexture("_Albedo") == playerTexture) - { - counter++; - } - } - counterScore.GetComponent().text = counter.ToString(); - client.collected = counter; - } -} diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/GameMode/ColorGameMode.meta similarity index 77% rename from Assets/Scripts/LogicBlocks.meta rename to Assets/Scripts/GameMode/ColorGameMode.meta index 98af9d1..0466112 100644 --- a/Assets/Scripts/LogicBlocks.meta +++ b/Assets/Scripts/GameMode/ColorGameMode.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8936b441d7647f74884c94f97bfb8931 +guid: e251164a6e5cf944faa5e01f8dc9e2d4 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs b/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs new file mode 100644 index 0000000..3fddbd7 --- /dev/null +++ b/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs @@ -0,0 +1,137 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Networking.Server; +using TMPro; +using UnityEngine.UI; + +[CreateAssetMenu(menuName = "Major Project/GameModes/Color Collide", order = 201)] +public class ColorGameMode : GameMode +{ + + public int MaxRound = 5; + public Material OverlayMaterial; + + + private int RoundCount = 0; + private Dictionary> BlocksOwned; + + /// + /// Called once all players have finished their moves but before the Objective is checked + /// + protected override void OnRoundEnd(PlayerData[] allPlayers) + { + RoundCount++; + } + + /// + /// Checks if the Game is finished + /// + /// returns if game is finished + public override bool isGameOver(PlayerData[] allPlayers) + { + return (RoundCount <= MaxRound); + } + + + /// + /// Called once per player after they have moved onto a block + /// + /// Character which moved + /// Client of the character + /// Block moved onto + protected override void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock) + { + ClientData OwnedClient; + Material overlay = null; + if (isOwned(currentBlock, out OwnedClient)) + { + if (OwnedClient == client) + return; + + BlocksOwned[OwnedClient].Remove(currentBlock); + + foreach (Material mat in currentBlock.GetComponent().materials) + { + if (mat.name == OverlayMaterial.name + " (Instance)") + overlay = mat; + } + } + + if (overlay == null) + { + overlay = new Material(OverlayMaterial); + List mats = new List(currentBlock.GetComponent().materials); + mats.Add(overlay); + currentBlock.GetComponent().materials = mats.ToArray(); + } + + overlay.SetColor("_NewColor", client.Color); + + if (!BlocksOwned.ContainsKey(client)) + BlocksOwned.Add(client, new List()); + + BlocksOwned[client].Add(currentBlock); + + if (overlay != null) + currentBlock.StartCoroutine(AnimateBlock(overlay, 0.25f)); + } + + protected override void OnRoundStart(PlayerData[] allPlayers) + { + + } + + protected override void OnAllPlayersFinishedMove(PlayerData[] allPlayers) + { + foreach (PlayerData player in allPlayers) + { + if (BlocksOwned.ContainsKey(player.client)) + player.client.collected = BlocksOwned[player.client].Count; + else + player.client.collected = 0; + } + } + + protected override void OnGameOver(PlayerData[] allPlayers) + { + throw new System.NotImplementedException(); + } + + private bool isOwned(Block block, out ClientData client) + { + client = null; + + foreach (KeyValuePair> ownedList in BlocksOwned) + { + if (ownedList.Value.Contains(block)) + { + client = ownedList.Key; + return true; + } + } + + return false; + } + + private IEnumerator AnimateBlock(Material mat, float time) + { + + float timeElasped = 0; + + while (timeElasped < time) + { + mat.SetFloat("_Multiplier", (timeElasped / time)); + yield return new WaitForEndOfFrame(); + + timeElasped += Time.deltaTime; + } + + mat.SetFloat("_Multiplier", 1); + } + + protected override void OnGameStart(PlayerData[] allPlayers) + { + BlocksOwned = new Dictionary>(); + } +} diff --git a/Assets/Scripts/GameMode/ColorGameMode.cs.meta b/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs.meta similarity index 100% rename from Assets/Scripts/GameMode/ColorGameMode.cs.meta rename to Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs.meta diff --git a/Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs b/Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs new file mode 100644 index 0000000..e84e611 --- /dev/null +++ b/Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using Networking.Server; + +public class ScoreDisplay : MonoBehaviour +{ + + public List ConnectedClients; + + public GameObject levelScoreboard; + public GameObject[] players = new GameObject[4]; + public GameObject[] scores = new GameObject[4]; + + public ScoreBoard mainscoreboard; + + /// + /// calculates and assigns scores in desc order, call coroutine + /// + public void levelComplete(ClientList clientDataList) + { + ConnectedClients = clientDataList.ConnectedClients; + ConnectedClients.Sort((a, b) => b.collected.CompareTo(a.collected)); + + for (int i = 0; i < ConnectedClients.Count; i++) + { + players[i].GetComponent().text = ConnectedClients[i].Name; + scores[i].GetComponent().text = ConnectedClients[i].collected.ToString(); + } + StartCoroutine(displayforSeconds(levelScoreboard, 10.0f)); + } + + /// + /// couroutine to display level scores + /// + IEnumerator displayforSeconds(GameObject display, float time) + { + display.SetActive(true); + yield return new WaitForSeconds(time); + display.SetActive(false); + mainscoreboard.endGame(); + } + + + +} diff --git a/Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs.meta b/Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs.meta new file mode 100644 index 0000000..6e36a17 --- /dev/null +++ b/Assets/Scripts/GameMode/ColorGameMode/ScoreDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e9077bfe1c064a4eab073c33f756ebf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameMode/GameMode.cs b/Assets/Scripts/GameMode/GameMode.cs index c5bb4bb..3b04623 100644 --- a/Assets/Scripts/GameMode/GameMode.cs +++ b/Assets/Scripts/GameMode/GameMode.cs @@ -6,11 +6,19 @@ using Networking.Server; public abstract class GameMode : ScriptableObject { + + [SerializeField] + [Tooltip("Scene to load which contains Gamemode UI")] + private string GameModeScene; + public Action RoundStartEvent; public Action AllPlayersMovedEvent; public Action RoundEndEvent; public Action OnGameOverEvent; + + protected abstract void OnGameStart(PlayerData[] allPlayers); + /// /// Called at the beginning of a new Round /// @@ -32,16 +40,23 @@ public abstract class GameMode : ScriptableObject public abstract bool isGameOver(PlayerData[] allPlayers); - public abstract void OnRoundEnd(PlayerData[] allPlayers); + protected abstract void OnRoundEnd(PlayerData[] allPlayers); - public abstract void OnGameOver(PlayerData[] allPlayers); + protected abstract void OnGameOver(PlayerData[] allPlayers); + public void GameStart(PlayerData[] allPlayers) + { + if (!String.IsNullOrEmpty(GameModeScene)) + UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(GameModeScene); + + OnGameStart(allPlayers); + } public void RoundStart(PlayerData[] allPlayers) { OnRoundStart(allPlayers); - RoundStartEvent.Invoke(); + RoundStartEvent?.Invoke(); } public void FinishedMove(PlayerData[] allPlayers) @@ -50,18 +65,18 @@ public abstract class GameMode : ScriptableObject OnPlayerFinishedMove(player.character, player.client, player.character.CurrentBlock); OnAllPlayersFinishedMove(allPlayers); - AllPlayersMovedEvent.Invoke(); + AllPlayersMovedEvent?.Invoke(); } public void RoundEnd(PlayerData[] allPlayers) { OnRoundEnd(allPlayers); - RoundEndEvent.Invoke(); + RoundEndEvent?.Invoke(); } public void GameOver(PlayerData[] allPlayers) { OnGameOver(allPlayers); - OnGameOverEvent.Invoke(); + OnGameOverEvent?.Invoke(); } } diff --git a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs index f9cae82..6ceb1c3 100644 --- a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs +++ b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs @@ -7,6 +7,10 @@ using UnityEngine; public class CombinedBlock : LogicBlock { #region Inspector Variables + [SerializeField] + [Tooltip("Is this block editable")] + protected bool isEditable = false; + [SerializeField] [Tooltip("Blocks this will run through")] protected BlockReader blockReader; @@ -56,6 +60,13 @@ public class CombinedBlock : LogicBlock blockReader.Reset(); } + + public override void OnDoubleClick() + { + base.OnDoubleClick(); + } + + #region Serialisation Functions public override void CopyToken(BlockToken token) { base.CopyToken(token); @@ -79,6 +90,7 @@ public class CombinedBlock : LogicBlock return retVal; } + #endregion Serialisation Functions } diff --git a/Assets/Scripts/Logic/Blocks/LogicBlock.cs b/Assets/Scripts/Logic/Blocks/LogicBlock.cs index 7ac8f1e..3115d52 100644 --- a/Assets/Scripts/Logic/Blocks/LogicBlock.cs +++ b/Assets/Scripts/Logic/Blocks/LogicBlock.cs @@ -27,6 +27,11 @@ public abstract class LogicBlock : ScriptableObject [SerializeField] [Tooltip("Amount of times to run this Block before moving to next")] protected int RepeatAmount = 1; + + [SerializeField] + [Tooltip("UI Object which is spawned as object")] + public LogicElementUI UIPrefab; + #endregion Inspector Fields #region ReadOnly Variables @@ -42,7 +47,6 @@ public abstract class LogicBlock : ScriptableObject #endregion private variables - #region Class Functions /// /// Runs the block @@ -100,6 +104,11 @@ public abstract class LogicBlock : ScriptableObject } + #region Serialisation Functions + /// + /// Copies data from BlockToken to this Block + /// + /// Token to Copy public virtual void CopyToken(BlockToken token) { Color = token.Color; @@ -109,6 +118,11 @@ public abstract class LogicBlock : ScriptableObject name = token.ObjectName; } + /// + /// Copies Block data to supplied token, if token is null creates new token + /// + /// token to copy data to + /// public virtual BlockToken ToToken(BlockToken token = null) { if (token == null) @@ -121,7 +135,13 @@ public abstract class LogicBlock : ScriptableObject return token; } + #endregion Serialisation Functions + + public virtual void OnDoubleClick() + { + + } #endregion Class Functions } diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index e97e780..a3df099 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -14,7 +14,7 @@ public class GameManager : MonoBehaviour [SerializeField] private float AnimationTime; [SerializeField] - private GameMode CurrentGameMode; + private GameModeReference CurrentGameMode; [Header("References")] @@ -33,12 +33,19 @@ public class GameManager : MonoBehaviour #region Private Variables private Dictionary playerData; + private GameMode gamemode; #endregion Private Variables + #region Read Only + private IEnumerable playerArray { get { return playerData.Values; } } + #endregion Read Only + public void Awake() { + gamemode = CurrentGameMode.Value; RegisterHandlers(); SpawnCharacters(); + gamemode.GameStart(playerArray.ToArray()); } private void Update() @@ -74,12 +81,12 @@ public class GameManager : MonoBehaviour private IEnumerator RoundRoutine() { - playerData.ForEach(p => p.Value.recievedList = false); + playerArray.ForEach(p => p.recievedList = false); - while (playerData.Any(p => !p.Value.blockReader.Finished)) + while (playerArray.Any(p => !p.blockReader.Finished)) { - foreach (PlayerData player in playerData.Values) + foreach (PlayerData player in playerArray) { if (!player.waiting) { @@ -89,22 +96,24 @@ public class GameManager : MonoBehaviour yield return new WaitForSeconds(AnimationTime); - foreach(KeyValuePair player in playerData) + gamemode.FinishedMove(playerArray.ToArray()); + + if (playerArray.All(p => p.waiting)) { - ClientData client = ClientList.ConnectedClients.First(p => p.ID == player.Key); - CurrentGameMode.OnPlayerFinishedMove(player.Value.character, client, player.Value.character.CurrentBlock); + playerArray.ForEach(p => p.waiting = false); + Debug.Log("Finished one move"); } - if (playerData.All(p => p.Value.waiting)) + if (gamemode.isGameOver(playerArray.ToArray())) { - playerData.ForEach(p => p.Value.waiting = false); - Debug.Log("Finished one move"); + Debug.Log("Game Over"); } } - CurrentGameMode.OnRoundFinished(); - CurrentGameMode.isGameOver(); + gamemode.RoundEnd(playerArray.ToArray()); + foreach (PlayerData player in playerArray) + player.blockReader.Reset(); Debug.Log("Finished Moving"); } @@ -129,12 +138,7 @@ public class GameManager : MonoBehaviour private void RegisterHandlers() { server.server.RegisterHandler(LogicProtocols.SendLogicList, RecieveLogicList); - } - - - - - + } } public class PlayerData diff --git a/Assets/Scripts/UI/BagItem.cs b/Assets/Scripts/UI/BagItem.cs index ff6a6d4..22e3758 100644 --- a/Assets/Scripts/UI/BagItem.cs +++ b/Assets/Scripts/UI/BagItem.cs @@ -7,9 +7,6 @@ using TMPro; public class BagItem : LogicElementHolder { #region Inspector Elements - [SerializeField] - private LogicElementUI LogicElementPrefab; - [SerializeField] private Transform LogicElementLocation; #endregion Inspector Elements @@ -18,6 +15,7 @@ public class BagItem : LogicElementHolder private int Count; protected Inventory.Data InventoryData; private TextMeshProUGUI CountText; + private LogicElementUI LogicElementPrefab; #endregion Private Variables #region Class Functionality @@ -25,6 +23,7 @@ public class BagItem : LogicElementHolder public void Initialise(Inventory.Data data) { InventoryData = data; + LogicElementPrefab = data.element.UIPrefab; if (CountText == null) CountText = GetComponentInChildren(); @@ -81,6 +80,18 @@ public class BagItem : LogicElementHolder UpdateUI(); } + + /// + /// Called when an element in this holder is double clicked + /// + /// element which was double clicked + public override void OnDoubleClick(LogicElementUI element) + { + + } + + + #endregion LogicElementHolder Implementation } diff --git a/Assets/Scripts/UI/ComplexLogicElementUI.cs b/Assets/Scripts/UI/ComplexLogicElementUI.cs new file mode 100644 index 0000000..3b556f5 --- /dev/null +++ b/Assets/Scripts/UI/ComplexLogicElementUI.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ComplexLogicElementUI : LogicElementUI +{ + public CombinedBlock combinedFunction { get { return LogicElement as CombinedBlock; } } + + + public override void UpdateUI() + { + base.UpdateUI(); + //transform.localScale += Vector3.right * LogicElement.Size(); + } + + + + +} diff --git a/Assets/Scripts/UI/ComplexLogicElementUI.cs.meta b/Assets/Scripts/UI/ComplexLogicElementUI.cs.meta new file mode 100644 index 0000000..5c72990 --- /dev/null +++ b/Assets/Scripts/UI/ComplexLogicElementUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7107813cded9af9409ab112a20b5fc65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Dragable.cs b/Assets/Scripts/UI/Dragable.cs index 9c30626..6359253 100644 --- a/Assets/Scripts/UI/Dragable.cs +++ b/Assets/Scripts/UI/Dragable.cs @@ -3,10 +3,12 @@ using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(Image))] -public class Dragable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler +public class Dragable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerClickHandler { protected RectTransform m_DraggingPlane; + private float lastClickTime = -1; + public virtual void OnBeginDrag(PointerEventData eventData) { var canvas = FindInParents(gameObject); @@ -56,4 +58,15 @@ public class Dragable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag } return comp; } + + public void OnPointerClick(PointerEventData eventData) + { + if (Time.time - lastClickTime <= 0.5f) + OnDoubleClick(); + + lastClickTime = Time.time; + } + + protected virtual void OnDoubleClick() { } + } \ No newline at end of file diff --git a/Assets/Scripts/UI/ILogicElementHolder.cs b/Assets/Scripts/UI/ILogicElementHolder.cs index 25d329b..fa88155 100644 --- a/Assets/Scripts/UI/ILogicElementHolder.cs +++ b/Assets/Scripts/UI/ILogicElementHolder.cs @@ -56,6 +56,14 @@ public abstract class LogicElementHolder : MonoBehaviour /// /// Element which is hovering public virtual void OnHoverEnd(LogicElementUI element) { } + + /// + /// Called when an element in this holder is double clicked + /// + /// element which was double clicked + public abstract void OnDoubleClick(LogicElementUI element); + + #endregion Class Funtions #region Static Functions diff --git a/Assets/Scripts/UI/LogicElementUI.cs b/Assets/Scripts/UI/LogicElementUI.cs index 3a45dd0..ea7e057 100644 --- a/Assets/Scripts/UI/LogicElementUI.cs +++ b/Assets/Scripts/UI/LogicElementUI.cs @@ -128,6 +128,12 @@ public class LogicElementUI : Dragable currentHolder.OnAdd(this); } + + protected override void OnDoubleClick() + { + base.OnDoubleClick(); + currentHolder.OnDoubleClick(this); + } #endregion Drag Implementaion } diff --git a/Assets/Scripts/UI/LogicTrayUI.cs b/Assets/Scripts/UI/LogicTrayUI.cs index 5d69df7..d9320f2 100644 --- a/Assets/Scripts/UI/LogicTrayUI.cs +++ b/Assets/Scripts/UI/LogicTrayUI.cs @@ -140,6 +140,15 @@ public class LogicTrayUI : LogicElementHolder } #endregion LogicElementHolder Implementation + /// + /// Called when an element in this holder is double clicked + /// + /// element which was double clicked + public override void OnDoubleClick(LogicElementUI element) + { + throw new System.NotImplementedException(); + } + #region Helper Functions public int GetInsertIndex(RectTransform rt) @@ -156,6 +165,7 @@ public class LogicTrayUI : LogicElementHolder return reader.LogicChain.Count; } + #endregion Helper Functions } diff --git a/Assets/Textures/GroundWGrass_Mask.jpg b/Assets/Textures/GroundWGrass_Mask.jpg new file mode 100644 index 0000000..6070572 --- /dev/null +++ b/Assets/Textures/GroundWGrass_Mask.jpg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:29bc233eac5aa4cfe888ecebb366cede8b7302a5e27346613beeaaa1eb604b02 +size 1698696 diff --git a/Assets/Textures/GroundWGrass_Mask.jpg.meta b/Assets/Textures/GroundWGrass_Mask.jpg.meta new file mode 100644 index 0000000..39798a3 --- /dev/null +++ b/Assets/Textures/GroundWGrass_Mask.jpg.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 4cc972a8190637f429988d776be4bfe1 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + 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