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Level One' | |||||
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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine.UI; | |||||
using UnityEngine; | |||||
public class InGameNotificaion : MonoBehaviour | |||||
{ | |||||
public GameObject BlockMenu; | |||||
public GameObject WelcomeMenu; | |||||
//On Awake | |||||
private void Awake () | |||||
{ | |||||
WelcomeMenu.SetActive (true); | |||||
BlockMenu.SetActive (false); | |||||
} | |||||
//Welcome Menu Options | |||||
public void OnPlayClick () | |||||
{ | |||||
WelcomeMenu.SetActive (false); | |||||
} | |||||
//Block Menu Options | |||||
public void OnContinueClick () | |||||
{ | |||||
BlockMenu.SetActive (false); | |||||
} | |||||
} |
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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine.UI; | |||||
using UnityEngine; | |||||
public class MainMenuController : MonoBehaviour | |||||
{ | |||||
public GameObject GameOptionsMenu; | |||||
public GameObject SettingsMenu; | |||||
public GameObject MainMenu; | |||||
public GameObject HowToPlayMenu; | |||||
public Button SoundButton; | |||||
public Button MusicButton; | |||||
bool soundVolume = true; | |||||
bool musicVolume = true; | |||||
//On Awake | |||||
private void Awake () | |||||
{ | |||||
MainMenu.SetActive (true); | |||||
SettingsMenu.SetActive (false); | |||||
GameOptionsMenu.SetActive (false); | |||||
HowToPlayMenu.SetActive (false); | |||||
} | |||||
//Main Menu Options | |||||
public void OnPlayClick () | |||||
{ | |||||
//toggle which menu displays | |||||
MainMenu.SetActive (false); | |||||
GameOptionsMenu.SetActive (true); | |||||
} | |||||
public void OnSettingsClick () | |||||
{ | |||||
//toggle which menu displays | |||||
MainMenu.SetActive (false); | |||||
SettingsMenu.SetActive (true); | |||||
} | |||||
public void OnTutorialClick () | |||||
{ | |||||
MainMenu.SetActive (false); | |||||
HowToPlayMenu.SetActive (true); | |||||
} | |||||
public void OnTutorialContinueClick () | |||||
{ | |||||
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne"); | |||||
} | |||||
//Game Options and Settings Menu | |||||
public void OnBackClick () | |||||
{ | |||||
GameOptionsMenu.SetActive (false); | |||||
SettingsMenu.SetActive (false); | |||||
MainMenu.SetActive (true); | |||||
} | |||||
//Game Options Menu | |||||
public void OnRecompileRaceClick () | |||||
{ | |||||
UnityEngine.SceneManagement.SceneManager.LoadScene ("ReCompileRaceOne"); | |||||
} | |||||
public void OnColourCollideClick () | |||||
{ | |||||
UnityEngine.SceneManagement.SceneManager.LoadScene ("ColourCollideOne"); | |||||
} | |||||
public void OnChickenRunClick () | |||||
{ | |||||
UnityEngine.SceneManagement.SceneManager.LoadScene ("ChickenRunOne"); | |||||
} | |||||
//Settings menu | |||||
public void OnSoundVolumeClick () | |||||
{ | |||||
if (soundVolume == true) { | |||||
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: OFF"; | |||||
soundVolume = false; | |||||
} else { | |||||
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: ON"; | |||||
soundVolume = true; | |||||
} | |||||
} | |||||
public void OnMusicVolumeClick () | |||||
{ | |||||
if (musicVolume == true) { | |||||
//backgroundMusic.Stop(); | |||||
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF"; | |||||
musicVolume = false; | |||||
} else { | |||||
//backgroundMusic.Play(); | |||||
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON"; | |||||
musicVolume = true; | |||||
} | |||||
} | |||||
public void OnUnknownClick () | |||||
{ | |||||
} | |||||
} |
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