From 48d116ed189ed95e62fd418e1f138bd4b2a53a93 Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 9 May 2019 16:14:16 +1000 Subject: [PATCH] I did things Fix tutorial levels, multiplayer info UI scence --- Assets/Models.meta | 8 - .../Plugins/IngameDebugConsole/Android.meta | 8 - .../Plugins/IngameDebugConsole/Prefabs.meta | 8 - .../Plugins/IngameDebugConsole/Scripts.meta | 8 - .../IngameDebugConsole/Sprites/Unused.meta | 8 - Assets/Prefabs/Character.prefab | 2 +- Assets/Prefabs/UI/Block Menu.prefab | 6 +- Assets/Scenes/Client Scenes/LoginScreen.unity | 243 +++- Assets/Scenes/ColourCollideOne.unity | 6 +- Assets/Scenes/ColourCollide_Smaller.unity | 106 +- .../GameMode Scenes/ColorGameMode.unity | 498 ++++++- Assets/Scenes/TuteLevelFive.unity | 406 ++++-- Assets/Scenes/TuteLevelFour.unity | 317 +++- Assets/Scenes/TuteLevelOne.unity | 399 +++-- Assets/Scenes/TuteLevelThree.unity | 1277 +++++++++++++---- Assets/Scenes/TuteLevelTwo.unity | 343 ++++- Assets/Scripts/LogicBlocks.meta | 8 - .../Networking/Client/ClientLoginManager.cs | 3 +- .../Scripts/Networking/Client/ClientObject.cs | 6 +- Assets/Scripts/UI/Client/LoginUIManager.cs | 6 +- Assets/Scripts/UI/LocalUIManager.cs | 4 +- ProjectSettings/EditorBuildSettings.asset | 4 +- ProjectSettings/GraphicsSettings.asset | 4 +- ProjectSettings/ProjectSettings.asset | 4 +- ProjectSettings/UnityConnectSettings.asset | 4 +- 25 files changed, 2869 insertions(+), 817 deletions(-) delete mode 100644 Assets/Models.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Android.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Prefabs.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Scripts.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta delete mode 100644 Assets/Scripts/LogicBlocks.meta diff --git a/Assets/Models.meta b/Assets/Models.meta deleted file mode 100644 index 5346456..0000000 --- a/Assets/Models.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 296bd90e667df1f4697823a0aa45acf0 -folderAsset: yes -DefaultImporter: - 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Client.client.UnregisterHandler(LoginProtocols.RequestLoginDetails); + if(Client.client != null) + Client.client.UnregisterHandler(LoginProtocols.RequestLoginDetails); } diff --git a/Assets/Scripts/Networking/Client/ClientObject.cs b/Assets/Scripts/Networking/Client/ClientObject.cs index b476fd5..654f66b 100644 --- a/Assets/Scripts/Networking/Client/ClientObject.cs +++ b/Assets/Scripts/Networking/Client/ClientObject.cs @@ -83,10 +83,10 @@ namespace Networking.Client { Debug.Log("Recieving Inventory"); LogicProtocols.InventoryMsg inventoryMsg; - //if (!msg.TryRead(out inventoryMsg)) - //return; + if (!msg.TryRead(out inventoryMsg)) + return; - //Inventory.SetItems(inventoryMsg.bagItems); + Inventory.SetItems(inventoryMsg.bagItems); } public void RecieveSceneChange(NetworkMessage msg) diff --git a/Assets/Scripts/UI/Client/LoginUIManager.cs b/Assets/Scripts/UI/Client/LoginUIManager.cs index 88ab45c..e8050e6 100644 --- a/Assets/Scripts/UI/Client/LoginUIManager.cs +++ b/Assets/Scripts/UI/Client/LoginUIManager.cs @@ -106,13 +106,17 @@ public class LoginUIManager : MonoBehaviour this.serverPort = int.Parse(serverPort); } + public void OnClick_Back() + { + UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); + } + public void OnClick_Connect() { clientManager.StartClient(serverAddress, serverPort); PlayerPrefs.SetString("LastUsedAddress", serverAddress); PlayerPrefs.SetInt("LastUsedPort", serverPort); PlayerPrefs.Save(); - 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