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Client.client.UnregisterHandler(LoginProtocols.RequestLoginDetails); + if(Client.client != null) + Client.client.UnregisterHandler(LoginProtocols.RequestLoginDetails); } diff --git a/Assets/Scripts/Networking/Client/ClientObject.cs b/Assets/Scripts/Networking/Client/ClientObject.cs index b476fd5..654f66b 100644 --- a/Assets/Scripts/Networking/Client/ClientObject.cs +++ b/Assets/Scripts/Networking/Client/ClientObject.cs @@ -83,10 +83,10 @@ namespace Networking.Client { Debug.Log("Recieving Inventory"); LogicProtocols.InventoryMsg inventoryMsg; - //if (!msg.TryRead(out inventoryMsg)) - //return; + if (!msg.TryRead(out inventoryMsg)) + return; - //Inventory.SetItems(inventoryMsg.bagItems); + Inventory.SetItems(inventoryMsg.bagItems); } public void RecieveSceneChange(NetworkMessage msg) diff --git a/Assets/Scripts/UI/Client/LoginUIManager.cs b/Assets/Scripts/UI/Client/LoginUIManager.cs index 88ab45c..e8050e6 100644 --- a/Assets/Scripts/UI/Client/LoginUIManager.cs +++ b/Assets/Scripts/UI/Client/LoginUIManager.cs @@ -106,13 +106,17 @@ public class LoginUIManager : MonoBehaviour this.serverPort = int.Parse(serverPort); } + public void OnClick_Back() + { + UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); + } + public void OnClick_Connect() { clientManager.StartClient(serverAddress, serverPort); PlayerPrefs.SetString("LastUsedAddress", serverAddress); PlayerPrefs.SetInt("LastUsedPort", serverPort); PlayerPrefs.Save(); - 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