From 3a7ba7d8b9df31ec8ebd038698e2d6af0abd61fc Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Tue, 28 May 2019 16:54:17 +1000 Subject: [PATCH 1/2] Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) Switching from laptop to desktop for bg scene --- Assets/Data/Logic Blocks/Diagonal_Left.asset | 2 +- Assets/Data/Logic Blocks/Diagonal_Right.asset | 2 +- Assets/Data/Logic Blocks/Horse_Left.asset | 2 +- Assets/Data/Logic Blocks/Horse_Right.asset | 2 +- .../Plugins/IngameDebugConsole/Android.meta | 8 - .../Plugins/IngameDebugConsole/Prefabs.meta | 8 - .../Plugins/IngameDebugConsole/Scripts.meta | 8 - .../Plugins/IngameDebugConsole/Sprites.meta | 2 +- .../IngameDebugConsole/Sprites/Unused.meta | 8 - Assets/Prefabs/UI/Block Menu.prefab | 4 +- Assets/Prefabs/UI/MainScoreboard.prefab | 12 +- Assets/Prefabs/UI/Single_Player Canvas.prefab | 2 +- Assets/Prefabs/UI/Welcome Menu.prefab | 14 +- Assets/Prefabs/UI/levelScoreboard.prefab | 2 +- Assets/Scenes/Client Scenes/LoginScreen.unity | 124 +- Assets/Scenes/Client Scenes/WaitScene.unity | 16 +- Assets/Scenes/MainMenu Client.unity | 4413 +- Assets/Scenes/MainMenu Server.unity | 40 +- Assets/Scenes/MenuBackground.unity | 14946 ++++- Assets/Scenes/Scoreboards.unity | 233 +- Assets/Scenes/TuteLevelOne.unity | 109 +- Assets/Scenes/TuteLevelTwo.unity | 72 +- Assets/Scenes/abctest.unity | 45274 ---------------- Assets/Scenes/abctest.unity.meta | 7 - Assets/Scripts/Character.cs | 4 + .../LogicCollectable_Multiplayer.cs | 2 +- Assets/Scripts/LogicBlocks.meta | 8 - Assets/Scripts/MainMenuControllerClient.cs | 51 +- Assets/Scripts/Managers/GameManager.cs | 1 + Assets/Scripts/blockSpawn.cs | 9 +- Assets/Scripts/videoToUI.cs | 28 + Assets/Scripts/videoToUI.cs.meta | 11 + Assets/{Models.meta => Videos.meta} | 2 +- Assets/Videos/toportal.mp4 | 3 + Assets/Videos/toportal.mp4.meta | 21 + 35 files changed, 18309 insertions(+), 47141 deletions(-) delete mode 100644 Assets/Plugins/IngameDebugConsole/Android.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Prefabs.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Scripts.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta delete mode 100644 Assets/Scenes/abctest.unity delete mode 100644 Assets/Scenes/abctest.unity.meta delete mode 100644 Assets/Scripts/LogicBlocks.meta create mode 100644 Assets/Scripts/videoToUI.cs create mode 100644 Assets/Scripts/videoToUI.cs.meta rename Assets/{Models.meta => Videos.meta} (77%) create mode 100644 Assets/Videos/toportal.mp4 create mode 100644 Assets/Videos/toportal.mp4.meta diff --git a/Assets/Data/Logic Blocks/Diagonal_Left.asset b/Assets/Data/Logic Blocks/Diagonal_Left.asset index 03c6a00..b13d60f 100644 --- a/Assets/Data/Logic Blocks/Diagonal_Left.asset +++ b/Assets/Data/Logic Blocks/Diagonal_Left.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7fd6e4063f4ba1a00cad339b06a6d55c6e94624b51ac066151a6b196011f7ec8 +oid sha256:b4b24647a05219fd731efda5701040c3bac58a2fa65fd558031bffbd860d6874 size 866 diff --git a/Assets/Data/Logic Blocks/Diagonal_Right.asset b/Assets/Data/Logic Blocks/Diagonal_Right.asset index e7ca488..eb1c0ae 100644 --- a/Assets/Data/Logic Blocks/Diagonal_Right.asset +++ b/Assets/Data/Logic Blocks/Diagonal_Right.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:87d0bde3575ffee00f6091f0953fae35d10bfc19cf69cb200a48340ab91fad03 +oid sha256:486b7cf8e212847d03db6319adc7980e2720314e6671f8005056550c15b99bce size 867 diff --git a/Assets/Data/Logic Blocks/Horse_Left.asset b/Assets/Data/Logic Blocks/Horse_Left.asset index c378f4c..072f137 100644 --- a/Assets/Data/Logic Blocks/Horse_Left.asset +++ b/Assets/Data/Logic Blocks/Horse_Left.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eee3ed3568097e1a75aa06ff39d7b10bf138950ecdb5be4d4fb9839d1ddd776a +oid sha256:c4d50f633ddd57df6f4b6359b1b011f3e7583ed8a3ce21d5b16eef2ad67c4976 size 937 diff --git a/Assets/Data/Logic Blocks/Horse_Right.asset b/Assets/Data/Logic Blocks/Horse_Right.asset index bdbe45d..2cc142e 100644 --- a/Assets/Data/Logic Blocks/Horse_Right.asset +++ b/Assets/Data/Logic Blocks/Horse_Right.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a3dc4770101e834b8855eda337bec0b3301863bb381d806efe607c4e5a5a57db +oid sha256:4b95d04c44c4fc43111e2a60e1dc623051d0ead45c8dd94a56669844ad895b57 size 938 diff --git a/Assets/Plugins/IngameDebugConsole/Android.meta b/Assets/Plugins/IngameDebugConsole/Android.meta deleted file mode 100644 index 12049b6..0000000 --- a/Assets/Plugins/IngameDebugConsole/Android.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3d7d7a61a5341904eb3c65af025b1d86 -folderAsset: yes -DefaultImporter: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Prefabs/UI/Block Menu.prefab b/Assets/Prefabs/UI/Block Menu.prefab index 826a062..d410c32 100644 --- a/Assets/Prefabs/UI/Block Menu.prefab +++ b/Assets/Prefabs/UI/Block Menu.prefab @@ -539,7 +539,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -166} + m_AnchoredPosition: {x: 0, y: -150} m_SizeDelta: {x: 200, y: 75} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7589238259402917143 @@ -666,7 +666,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 119} + m_AnchoredPosition: {x: 0, y: 110} m_SizeDelta: {x: 900, y: 150} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7589238259672119676 diff --git a/Assets/Prefabs/UI/MainScoreboard.prefab b/Assets/Prefabs/UI/MainScoreboard.prefab index 50bed7e..696edb7 100644 --- a/Assets/Prefabs/UI/MainScoreboard.prefab +++ b/Assets/Prefabs/UI/MainScoreboard.prefab @@ -34,7 +34,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - 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m_AnchoredPosition: {x: -130, y: -302} + m_AnchoredPosition: {x: -130, y: -250} m_SizeDelta: {x: 300, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6715947279057449064 @@ -1068,7 +1068,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -130, y: -196} + m_AnchoredPosition: {x: -130, y: -170} m_SizeDelta: {x: 300, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6715947279265788346 diff --git a/Assets/Prefabs/UI/Single_Player Canvas.prefab b/Assets/Prefabs/UI/Single_Player Canvas.prefab index 491898e..fd08fca 100644 --- a/Assets/Prefabs/UI/Single_Player Canvas.prefab +++ b/Assets/Prefabs/UI/Single_Player Canvas.prefab @@ -990,7 +990,7 @@ Canvas: serializedVersion: 3 m_RenderMode: 1 m_Camera: {fileID: 0} - m_PlaneDistance: 2 + m_PlaneDistance: 4 m_PixelPerfect: 0 m_ReceivesEvents: 1 m_OverrideSorting: 0 diff --git a/Assets/Prefabs/UI/Welcome Menu.prefab b/Assets/Prefabs/UI/Welcome Menu.prefab index efe0e19..a88c1f6 100644 --- a/Assets/Prefabs/UI/Welcome Menu.prefab +++ b/Assets/Prefabs/UI/Welcome Menu.prefab @@ -34,7 +34,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - 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Character : MonoBehaviour { @@ -28,6 +29,9 @@ public class Character : MonoBehaviour [Tooltip("Character to display")] private string CharacterModel = "Bear"; + [SerializeField] + public ClientData ClientLink; + [SerializeField] private TMPro.TextMeshPro BlockTitlePrefab; diff --git a/Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs b/Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs index aace739..ce38ea7 100644 --- a/Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs +++ b/Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs @@ -13,7 +13,7 @@ public class LogicCollectable_Multiplayer : Collectable Destroy (gameObject); - //reference to client to send the message to the mobile of what block it picked up + //send the message to the mobile of what block it picked up } diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta deleted file mode 100644 index 98af9d1..0000000 --- a/Assets/Scripts/LogicBlocks.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8936b441d7647f74884c94f97bfb8931 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/MainMenuControllerClient.cs b/Assets/Scripts/MainMenuControllerClient.cs index a21a65d..396c7c2 100644 --- a/Assets/Scripts/MainMenuControllerClient.cs +++ b/Assets/Scripts/MainMenuControllerClient.cs @@ -7,18 +7,17 @@ public class MainMenuControllerClient : MonoBehaviour { public GameObject SettingsMenu; public GameObject MainMenu; - public GameObject HowToPlayMenu; - - public Button MusicButton; - bool musicVolume = true; + public GameObject HowToPlayMenu_aim; + public GameObject HowToPlayMenu_inventory; //On Awake private void Awake () { MainMenu.SetActive (true); SettingsMenu.SetActive (false); - HowToPlayMenu.SetActive (false); - } + HowToPlayMenu_aim.SetActive (false); + HowToPlayMenu_inventory.SetActive(false); + } //Main Menu Options public void OnPlayClick () @@ -36,32 +35,34 @@ public class MainMenuControllerClient : MonoBehaviour public void OnTutorialClick () { MainMenu.SetActive (false); - HowToPlayMenu.SetActive (true); + HowToPlayMenu_aim.SetActive (true); } - public void OnTutorialContinueClick () + public void OnTutorialContinueAimClick () { - UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne"); - } - - //Settings Menu - public void OnBackClick () + HowToPlayMenu_aim.SetActive(false); + HowToPlayMenu_inventory.SetActive(true); + } + + public void OnTutorialContinueInventroyClick() + { + UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne"); + } + + //Settings Menu + public void OnBackClick () { //Settings menu SettingsMenu.SetActive (false); MainMenu.SetActive (true); } - public void OnMusicVolumeClick () - { - if (musicVolume == true) { - //backgroundMusic.Stop(); - MusicButton.GetComponentInChildren ().text = "Music Volume: OFF"; - musicVolume = false; - } else { - //backgroundMusic.Play(); - MusicButton.GetComponentInChildren ().text = "Music Volume: ON"; - musicVolume = true; - } - } + //Settings Menu + public void OnBacktomainmenuClick() + { + HowToPlayMenu_aim.SetActive(false); + HowToPlayMenu_inventory.SetActive(false); + MainMenu.SetActive(true); + } + } diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 88c03f7..7bd81b6 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -167,6 +167,7 @@ public class GameManager : MonoBehaviour newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal); newChar.transform.forward = startingBlock.SpawnDirection.ToVector(); playerData.Add(client.ID, new PlayerData(newChar,client)); + newChar.ClientLink = client; client.playerCharacter = newChar; } } diff --git a/Assets/Scripts/blockSpawn.cs b/Assets/Scripts/blockSpawn.cs index a9d9fe4..4e5ed89 100644 --- a/Assets/Scripts/blockSpawn.cs +++ b/Assets/Scripts/blockSpawn.cs @@ -49,6 +49,7 @@ public class blockSpawn : MonoBehaviour } } if(spawned == false){ + //needs to be changed, can get caught in an infinite loop in negatives spawnposition.z -= 1; checkValid(spawnposition); } @@ -68,7 +69,7 @@ public class blockSpawn : MonoBehaviour } else { - spawnposition.x = (playerOne.x - playerTwo.x) + playerOne.x; + spawnposition.x = ((playerOne.x - playerTwo.x)/2) + playerOne.x; } } else @@ -79,7 +80,7 @@ public class blockSpawn : MonoBehaviour } else { - spawnposition.x = (playerTwo.x - playerOne.x) + playerTwo.x; + spawnposition.x = ((playerTwo.x - playerOne.x)/2) + playerTwo.x; } } @@ -92,7 +93,7 @@ public class blockSpawn : MonoBehaviour } else { - spawnposition.z = (playerOne.y - playerTwo.y) + playerOne.y; + spawnposition.z = ((playerOne.y - playerTwo.y)/2) + playerOne.y; } } else @@ -103,7 +104,7 @@ public class blockSpawn : MonoBehaviour } else { - spawnposition.z = (playerTwo.y - playerOne.y) + playerTwo.y; + spawnposition.z = ((playerTwo.y - playerOne.y)/2) + playerTwo.y; } } diff --git a/Assets/Scripts/videoToUI.cs b/Assets/Scripts/videoToUI.cs new file mode 100644 index 0000000..b930fed --- /dev/null +++ b/Assets/Scripts/videoToUI.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.Video; + +public class videoToUI : MonoBehaviour +{ + public RawImage rawImage; + public VideoPlayer videoPlayer; + // Use this for initialization + void Start() + { + StartCoroutine(PlayVideo()); + } + IEnumerator PlayVideo() + { + videoPlayer.Prepare(); + WaitForSeconds waitForSeconds = new WaitForSeconds(1); + while (!videoPlayer.isPrepared) + { + yield return waitForSeconds; + break; + } + rawImage.texture = videoPlayer.texture; + videoPlayer.Play(); + } +} diff --git a/Assets/Scripts/videoToUI.cs.meta b/Assets/Scripts/videoToUI.cs.meta new file mode 100644 index 0000000..53a2cbb --- /dev/null +++ b/Assets/Scripts/videoToUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c59fb533848082408dd14670056bca5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models.meta b/Assets/Videos.meta similarity index 77% rename from Assets/Models.meta rename to Assets/Videos.meta index 5346456..f7c48db 100644 --- a/Assets/Models.meta +++ b/Assets/Videos.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 296bd90e667df1f4697823a0aa45acf0 +guid: 6b55c06040c6f174897fce339f494f45 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Videos/toportal.mp4 b/Assets/Videos/toportal.mp4 new file mode 100644 index 0000000..5fd114f --- /dev/null +++ b/Assets/Videos/toportal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:452661521514581fa64c601af09c13d881b0d0e3e5bc2d81d2173fa9df65cee5 +size 285914 diff --git a/Assets/Videos/toportal.mp4.meta 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