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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Networking.Server;
  5. public abstract class GameMode : MonoBehaviour
  6. {
  7. public abstract void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock);
  8. public abstract bool isGameOver();
  9. public abstract void OnRoundFinished();
  10. }