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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using UnityEngine;
-
- public class MainMenuControllerClient : MonoBehaviour
- {
- public GameObject SettingsMenu;
- public GameObject MainMenu;
- public GameObject HowToPlayMenu;
-
- public Button MusicButton;
- bool musicVolume = true;
-
- //On Awake
- private void Awake ()
- {
- MainMenu.SetActive (true);
- SettingsMenu.SetActive (false);
- HowToPlayMenu.SetActive (false);
- }
-
- //Main Menu Options
- public void OnPlayClick ()
- {
- UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
- }
-
- public void OnSettingsClick ()
- {
- //toggle which menu displays
- MainMenu.SetActive (false);
- SettingsMenu.SetActive (true);
- }
-
- public void OnTutorialClick ()
- {
- MainMenu.SetActive (false);
- HowToPlayMenu.SetActive (true);
- }
-
- public void OnTutorialContinueClick ()
- {
- UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
- }
-
- //Settings Menu
- public void OnBackClick ()
- {
- //Settings menu
- SettingsMenu.SetActive (false);
- MainMenu.SetActive (true);
- }
-
- public void OnMusicVolumeClick ()
- {
- if (musicVolume == true) {
- //backgroundMusic.Stop();
- MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF";
- musicVolume = false;
- } else {
- //backgroundMusic.Play();
- MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON";
- musicVolume = true;
- }
- }
- }
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