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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class MaterialMover : MonoBehaviour
- {
-
- public float scrollSpeed = 0.5F;
- public Renderer rend;
- void Start()
- {
- rend = GetComponent<Renderer>();
- }
- void Update()
- {
- float offset = Time.time * scrollSpeed;
- rend.material.SetTextureOffset("_MainTex", new Vector2(0, offset));
- }
- }
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