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5 years ago
5 years ago
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using UnityEngine;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.UI;
  7. using TMPro;
  8. /// <summary>
  9. /// Component which controls how a LogicElement is displayed in the UI;
  10. /// </summary>
  11. public class LogicElementUI : Dragable
  12. {
  13. #region Inspector Fields
  14. [SerializeField]
  15. [Tooltip("Logic Block this will display")]
  16. protected LogicBlock LogicElement;
  17. #endregion Inspector Fields
  18. #region ReadOnly Variables
  19. /// <summary>
  20. /// RectTransform of LogicElementUI
  21. /// </summary>
  22. public RectTransform rectTransform { get { return transform as RectTransform; } }
  23. public LogicBlock logicElement { get { return LogicElement; } }
  24. #endregion ReadOnly Variables
  25. #region Private Variables
  26. //Text Mesh pro to display Name
  27. protected TextMeshProUGUI nameText;
  28. //background image to color;
  29. protected Image background;
  30. protected LogicElementHolder currentHolder;
  31. private List<LogicElementHolder> lastHover = new List<LogicElementHolder>();
  32. #endregion Private Variables
  33. #region Unity Functions
  34. private void Start()
  35. {
  36. UpdateUI();
  37. }
  38. #endregion Unity Functions
  39. #region Class Implementation
  40. /// <summary>
  41. /// Updates the UI to match the LogicElemnts name and color
  42. /// </summary>
  43. public virtual void UpdateUI()
  44. {
  45. //Make sure we have the UI components
  46. if (nameText == null)
  47. nameText = GetComponentInChildren<TextMeshProUGUI>();
  48. if (background == null)
  49. background = GetComponentInChildren<Image>();
  50. //Set UI
  51. if (LogicElement != null)
  52. {
  53. //If name null use file name
  54. nameText.text = LogicElement.DisplayName;
  55. background.color = LogicElement.Color;
  56. }
  57. }
  58. public virtual void Initialise(LogicBlock LogicElement, LogicElementHolder Holder,bool copy)
  59. {
  60. if (copy)
  61. this.LogicElement = LogicElement.Clone();
  62. else
  63. this.LogicElement = LogicElement;
  64. currentHolder = Holder;
  65. }
  66. #endregion Class Implementation
  67. #region Drag Implementation
  68. public override void OnBeginDrag(PointerEventData eventData)
  69. {
  70. base.OnBeginDrag(eventData);
  71. if (currentHolder != null)
  72. currentHolder.OnRemove(this);
  73. }
  74. public override void OnDrag(PointerEventData data)
  75. {
  76. base.OnDrag(data);
  77. //Get all overlapping holders
  78. List<LogicElementHolder> currentHover = LogicElementHolder.OverlappingElements(transform as RectTransform).ToList();
  79. DebugExtensions.DrawRect(rectTransform, Color.blue);
  80. LogicElementHolder.DebugDrawAll(Color.red);
  81. //Call OnHoverStart() for each holder which wasn't in the last update
  82. currentHover.Except(lastHover).ForEach(p => p.OnHoverStart(this));
  83. //Call OnHover() for each overlapping holder
  84. currentHover.ForEach(p => p.OnHover(this));
  85. //Call OnHoverEnd() for each element not overlapping but was last update
  86. lastHover.Except(currentHover).ForEach(p => p.OnHoverEnd(this));
  87. //Save all overlapping elements this update
  88. lastHover = currentHover;
  89. }
  90. public override void OnEndDrag(PointerEventData eventData)
  91. {
  92. base.OnEndDrag(eventData);
  93. //Call OnHoverStop to each element we are hovering over
  94. lastHover.ForEach(p => p.OnHoverEnd(this));
  95. //order the UIHolders by priority and get the first which will accept this
  96. lastHover = lastHover.OrderByDescending(p => p.Priority).ToList();
  97. lastHover.ForEach(p => Debug.Log(p.gameObject.name));
  98. LogicElementHolder holderToAdd = lastHover.FirstOrDefault(p => p.canHold(LogicElement));
  99. //If we are still hovering over anything add this to it
  100. //Else add it back to where it came from
  101. if (holderToAdd != default)
  102. {
  103. holderToAdd.OnAdd(this);
  104. currentHolder = holderToAdd;
  105. }
  106. else
  107. currentHolder.OnAdd(this);
  108. }
  109. protected override void OnDoubleClick()
  110. {
  111. base.OnDoubleClick();
  112. currentHolder.OnDoubleClick(this);
  113. }
  114. #endregion Drag Implementaion
  115. }