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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class CombinedBlock : LogicBlock
  5. {
  6. [SerializeField]
  7. protected List<LogicBlock> SubBlocks ;
  8. protected override void BlockLogic(Character player)
  9. {
  10. throw new System.NotImplementedException();
  11. }
  12. }