You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1244 lines
34 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 11
  47. m_GIWorkflowMode: 0
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 1
  56. m_LightmapEditorSettings:
  57. serializedVersion: 10
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_Padding: 2
  66. m_LightmapParameters: {fileID: 0}
  67. m_LightmapsBakeMode: 1
  68. m_TextureCompression: 1
  69. m_FinalGather: 0
  70. m_FinalGatherFiltering: 1
  71. m_FinalGatherRayCount: 256
  72. m_ReflectionCompression: 2
  73. m_MixedBakeMode: 2
  74. m_BakeBackend: 1
  75. m_PVRSampling: 1
  76. m_PVRDirectSampleCount: 32
  77. m_PVRSampleCount: 500
  78. m_PVRBounces: 2
  79. m_PVRFilterTypeDirect: 0
  80. m_PVRFilterTypeIndirect: 0
  81. m_PVRFilterTypeAO: 0
  82. m_PVRFilteringMode: 1
  83. m_PVRCulling: 1
  84. m_PVRFilteringGaussRadiusDirect: 1
  85. m_PVRFilteringGaussRadiusIndirect: 5
  86. m_PVRFilteringGaussRadiusAO: 2
  87. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  88. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  89. m_PVRFilteringAtrousPositionSigmaAO: 1
  90. m_ShowResolutionOverlay: 1
  91. m_LightingDataAsset: {fileID: 0}
  92. m_UseShadowmask: 1
  93. --- !u!196 &4
  94. NavMeshSettings:
  95. serializedVersion: 2
  96. m_ObjectHideFlags: 0
  97. m_BuildSettings:
  98. serializedVersion: 2
  99. agentTypeID: 0
  100. agentRadius: 0.5
  101. agentHeight: 2
  102. agentSlope: 45
  103. agentClimb: 0.4
  104. ledgeDropHeight: 0
  105. maxJumpAcrossDistance: 0
  106. minRegionArea: 2
  107. manualCellSize: 0
  108. cellSize: 0.16666667
  109. manualTileSize: 0
  110. tileSize: 256
  111. accuratePlacement: 0
  112. debug:
  113. m_Flags: 0
  114. m_NavMeshData: {fileID: 0}
  115. --- !u!1 &32309021
  116. GameObject:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. serializedVersion: 6
  122. m_Component:
  123. - component: {fileID: 32309025}
  124. - component: {fileID: 32309024}
  125. - component: {fileID: 32309023}
  126. - component: {fileID: 32309022}
  127. m_Layer: 0
  128. m_Name: Cube (8)
  129. m_TagString: Untagged
  130. m_Icon: {fileID: 0}
  131. m_NavMeshLayer: 0
  132. m_StaticEditorFlags: 0
  133. m_IsActive: 1
  134. --- !u!65 &32309022
  135. BoxCollider:
  136. m_ObjectHideFlags: 0
  137. m_CorrespondingSourceObject: {fileID: 0}
  138. m_PrefabInstance: {fileID: 0}
  139. m_PrefabAsset: {fileID: 0}
  140. m_GameObject: {fileID: 32309021}
  141. m_Material: {fileID: 0}
  142. m_IsTrigger: 0
  143. m_Enabled: 1
  144. serializedVersion: 2
  145. m_Size: {x: 1, y: 1, z: 1}
  146. m_Center: {x: 0, y: 0, z: 0}
  147. --- !u!23 &32309023
  148. MeshRenderer:
  149. m_ObjectHideFlags: 0
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInstance: {fileID: 0}
  152. m_PrefabAsset: {fileID: 0}
  153. m_GameObject: {fileID: 32309021}
  154. m_Enabled: 1
  155. m_CastShadows: 1
  156. m_ReceiveShadows: 1
  157. m_DynamicOccludee: 1
  158. m_MotionVectors: 1
  159. m_LightProbeUsage: 1
  160. m_ReflectionProbeUsage: 1
  161. m_RenderingLayerMask: 1
  162. m_RendererPriority: 0
  163. m_Materials:
  164. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  165. m_StaticBatchInfo:
  166. firstSubMesh: 0
  167. subMeshCount: 0
  168. m_StaticBatchRoot: {fileID: 0}
  169. m_ProbeAnchor: {fileID: 0}
  170. m_LightProbeVolumeOverride: {fileID: 0}
  171. m_ScaleInLightmap: 1
  172. m_PreserveUVs: 0
  173. m_IgnoreNormalsForChartDetection: 0
  174. m_ImportantGI: 0
  175. m_StitchLightmapSeams: 0
  176. m_SelectedEditorRenderState: 3
  177. m_MinimumChartSize: 4
  178. m_AutoUVMaxDistance: 0.5
  179. m_AutoUVMaxAngle: 89
  180. m_LightmapParameters: {fileID: 0}
  181. m_SortingLayerID: 0
  182. m_SortingLayer: 0
  183. m_SortingOrder: 0
  184. --- !u!33 &32309024
  185. MeshFilter:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 32309021}
  191. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  192. --- !u!4 &32309025
  193. Transform:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInstance: {fileID: 0}
  197. m_PrefabAsset: {fileID: 0}
  198. m_GameObject: {fileID: 32309021}
  199. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  200. m_LocalPosition: {x: 8, y: 0, z: 0}
  201. m_LocalScale: {x: 1, y: 1, z: 1}
  202. m_Children: []
  203. m_Father: {fileID: 0}
  204. m_RootOrder: 11
  205. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  206. --- !u!1 &123978544
  207. GameObject:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. serializedVersion: 6
  213. m_Component:
  214. - component: {fileID: 123978548}
  215. - component: {fileID: 123978547}
  216. - component: {fileID: 123978546}
  217. - component: {fileID: 123978545}
  218. m_Layer: 0
  219. m_Name: Cube (1)
  220. m_TagString: Untagged
  221. m_Icon: {fileID: 0}
  222. m_NavMeshLayer: 0
  223. m_StaticEditorFlags: 0
  224. m_IsActive: 1
  225. --- !u!65 &123978545
  226. BoxCollider:
  227. m_ObjectHideFlags: 0
  228. m_CorrespondingSourceObject: {fileID: 0}
  229. m_PrefabInstance: {fileID: 0}
  230. m_PrefabAsset: {fileID: 0}
  231. m_GameObject: {fileID: 123978544}
  232. m_Material: {fileID: 0}
  233. m_IsTrigger: 0
  234. m_Enabled: 1
  235. serializedVersion: 2
  236. m_Size: {x: 1, y: 1, z: 1}
  237. m_Center: {x: 0, y: 0, z: 0}
  238. --- !u!23 &123978546
  239. MeshRenderer:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. m_GameObject: {fileID: 123978544}
  245. m_Enabled: 1
  246. m_CastShadows: 1
  247. m_ReceiveShadows: 1
  248. m_DynamicOccludee: 1
  249. m_MotionVectors: 1
  250. m_LightProbeUsage: 1
  251. m_ReflectionProbeUsage: 1
  252. m_RenderingLayerMask: 1
  253. m_RendererPriority: 0
  254. m_Materials:
  255. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  256. m_StaticBatchInfo:
  257. firstSubMesh: 0
  258. subMeshCount: 0
  259. m_StaticBatchRoot: {fileID: 0}
  260. m_ProbeAnchor: {fileID: 0}
  261. m_LightProbeVolumeOverride: {fileID: 0}
  262. m_ScaleInLightmap: 1
  263. m_PreserveUVs: 0
  264. m_IgnoreNormalsForChartDetection: 0
  265. m_ImportantGI: 0
  266. m_StitchLightmapSeams: 0
  267. m_SelectedEditorRenderState: 3
  268. m_MinimumChartSize: 4
  269. m_AutoUVMaxDistance: 0.5
  270. m_AutoUVMaxAngle: 89
  271. m_LightmapParameters: {fileID: 0}
  272. m_SortingLayerID: 0
  273. m_SortingLayer: 0
  274. m_SortingOrder: 0
  275. --- !u!33 &123978547
  276. MeshFilter:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 123978544}
  282. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  283. --- !u!4 &123978548
  284. Transform:
  285. m_ObjectHideFlags: 0
  286. m_CorrespondingSourceObject: {fileID: 0}
  287. m_PrefabInstance: {fileID: 0}
  288. m_PrefabAsset: {fileID: 0}
  289. m_GameObject: {fileID: 123978544}
  290. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  291. m_LocalPosition: {x: 1, y: 0, z: 0}
  292. m_LocalScale: {x: 1, y: 1, z: 1}
  293. m_Children: []
  294. m_Father: {fileID: 0}
  295. m_RootOrder: 4
  296. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  297. --- !u!1 &212778428
  298. GameObject:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. serializedVersion: 6
  304. m_Component:
  305. - component: {fileID: 212778432}
  306. - component: {fileID: 212778431}
  307. - component: {fileID: 212778430}
  308. - component: {fileID: 212778429}
  309. m_Layer: 0
  310. m_Name: Cube (5)
  311. m_TagString: Untagged
  312. m_Icon: {fileID: 0}
  313. m_NavMeshLayer: 0
  314. m_StaticEditorFlags: 0
  315. m_IsActive: 1
  316. --- !u!65 &212778429
  317. BoxCollider:
  318. m_ObjectHideFlags: 0
  319. m_CorrespondingSourceObject: {fileID: 0}
  320. m_PrefabInstance: {fileID: 0}
  321. m_PrefabAsset: {fileID: 0}
  322. m_GameObject: {fileID: 212778428}
  323. m_Material: {fileID: 0}
  324. m_IsTrigger: 0
  325. m_Enabled: 1
  326. serializedVersion: 2
  327. m_Size: {x: 1, y: 1, z: 1}
  328. m_Center: {x: 0, y: 0, z: 0}
  329. --- !u!23 &212778430
  330. MeshRenderer:
  331. m_ObjectHideFlags: 0
  332. m_CorrespondingSourceObject: {fileID: 0}
  333. m_PrefabInstance: {fileID: 0}
  334. m_PrefabAsset: {fileID: 0}
  335. m_GameObject: {fileID: 212778428}
  336. m_Enabled: 1
  337. m_CastShadows: 1
  338. m_ReceiveShadows: 1
  339. m_DynamicOccludee: 1
  340. m_MotionVectors: 1
  341. m_LightProbeUsage: 1
  342. m_ReflectionProbeUsage: 1
  343. m_RenderingLayerMask: 1
  344. m_RendererPriority: 0
  345. m_Materials:
  346. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  347. m_StaticBatchInfo:
  348. firstSubMesh: 0
  349. subMeshCount: 0
  350. m_StaticBatchRoot: {fileID: 0}
  351. m_ProbeAnchor: {fileID: 0}
  352. m_LightProbeVolumeOverride: {fileID: 0}
  353. m_ScaleInLightmap: 1
  354. m_PreserveUVs: 0
  355. m_IgnoreNormalsForChartDetection: 0
  356. m_ImportantGI: 0
  357. m_StitchLightmapSeams: 0
  358. m_SelectedEditorRenderState: 3
  359. m_MinimumChartSize: 4
  360. m_AutoUVMaxDistance: 0.5
  361. m_AutoUVMaxAngle: 89
  362. m_LightmapParameters: {fileID: 0}
  363. m_SortingLayerID: 0
  364. m_SortingLayer: 0
  365. m_SortingOrder: 0
  366. --- !u!33 &212778431
  367. MeshFilter:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. m_GameObject: {fileID: 212778428}
  373. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  374. --- !u!4 &212778432
  375. Transform:
  376. m_ObjectHideFlags: 0
  377. m_CorrespondingSourceObject: {fileID: 0}
  378. m_PrefabInstance: {fileID: 0}
  379. m_PrefabAsset: {fileID: 0}
  380. m_GameObject: {fileID: 212778428}
  381. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  382. m_LocalPosition: {x: 5, y: 0, z: 0}
  383. m_LocalScale: {x: 1, y: 1, z: 1}
  384. m_Children: []
  385. m_Father: {fileID: 0}
  386. m_RootOrder: 8
  387. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  388. --- !u!1 &393534839
  389. GameObject:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. serializedVersion: 6
  395. m_Component:
  396. - component: {fileID: 393534843}
  397. - component: {fileID: 393534842}
  398. - component: {fileID: 393534841}
  399. - component: {fileID: 393534840}
  400. m_Layer: 0
  401. m_Name: Cube (9)
  402. m_TagString: Untagged
  403. m_Icon: {fileID: 0}
  404. m_NavMeshLayer: 0
  405. m_StaticEditorFlags: 0
  406. m_IsActive: 1
  407. --- !u!65 &393534840
  408. BoxCollider:
  409. m_ObjectHideFlags: 0
  410. m_CorrespondingSourceObject: {fileID: 0}
  411. m_PrefabInstance: {fileID: 0}
  412. m_PrefabAsset: {fileID: 0}
  413. m_GameObject: {fileID: 393534839}
  414. m_Material: {fileID: 0}
  415. m_IsTrigger: 0
  416. m_Enabled: 1
  417. serializedVersion: 2
  418. m_Size: {x: 1, y: 1, z: 1}
  419. m_Center: {x: 0, y: 0, z: 0}
  420. --- !u!23 &393534841
  421. MeshRenderer:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. m_GameObject: {fileID: 393534839}
  427. m_Enabled: 1
  428. m_CastShadows: 1
  429. m_ReceiveShadows: 1
  430. m_DynamicOccludee: 1
  431. m_MotionVectors: 1
  432. m_LightProbeUsage: 1
  433. m_ReflectionProbeUsage: 1
  434. m_RenderingLayerMask: 1
  435. m_RendererPriority: 0
  436. m_Materials:
  437. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  438. m_StaticBatchInfo:
  439. firstSubMesh: 0
  440. subMeshCount: 0
  441. m_StaticBatchRoot: {fileID: 0}
  442. m_ProbeAnchor: {fileID: 0}
  443. m_LightProbeVolumeOverride: {fileID: 0}
  444. m_ScaleInLightmap: 1
  445. m_PreserveUVs: 0
  446. m_IgnoreNormalsForChartDetection: 0
  447. m_ImportantGI: 0
  448. m_StitchLightmapSeams: 0
  449. m_SelectedEditorRenderState: 3
  450. m_MinimumChartSize: 4
  451. m_AutoUVMaxDistance: 0.5
  452. m_AutoUVMaxAngle: 89
  453. m_LightmapParameters: {fileID: 0}
  454. m_SortingLayerID: 0
  455. m_SortingLayer: 0
  456. m_SortingOrder: 0
  457. --- !u!33 &393534842
  458. MeshFilter:
  459. m_ObjectHideFlags: 0
  460. m_CorrespondingSourceObject: {fileID: 0}
  461. m_PrefabInstance: {fileID: 0}
  462. m_PrefabAsset: {fileID: 0}
  463. m_GameObject: {fileID: 393534839}
  464. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  465. --- !u!4 &393534843
  466. Transform:
  467. m_ObjectHideFlags: 0
  468. m_CorrespondingSourceObject: {fileID: 0}
  469. m_PrefabInstance: {fileID: 0}
  470. m_PrefabAsset: {fileID: 0}
  471. m_GameObject: {fileID: 393534839}
  472. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  473. m_LocalPosition: {x: 9, y: 0, z: 0}
  474. m_LocalScale: {x: 1, y: 1, z: 1}
  475. m_Children: []
  476. m_Father: {fileID: 0}
  477. m_RootOrder: 12
  478. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  479. --- !u!1 &671465041
  480. GameObject:
  481. m_ObjectHideFlags: 0
  482. m_CorrespondingSourceObject: {fileID: 0}
  483. m_PrefabInstance: {fileID: 0}
  484. m_PrefabAsset: {fileID: 0}
  485. serializedVersion: 6
  486. m_Component:
  487. - component: {fileID: 671465043}
  488. - component: {fileID: 671465042}
  489. m_Layer: 0
  490. m_Name: Directional Light
  491. m_TagString: Untagged
  492. m_Icon: {fileID: 0}
  493. m_NavMeshLayer: 0
  494. m_StaticEditorFlags: 0
  495. m_IsActive: 1
  496. --- !u!108 &671465042
  497. Light:
  498. m_ObjectHideFlags: 0
  499. m_CorrespondingSourceObject: {fileID: 0}
  500. m_PrefabInstance: {fileID: 0}
  501. m_PrefabAsset: {fileID: 0}
  502. m_GameObject: {fileID: 671465041}
  503. m_Enabled: 1
  504. serializedVersion: 8
  505. m_Type: 1
  506. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  507. m_Intensity: 1
  508. m_Range: 10
  509. m_SpotAngle: 30
  510. m_CookieSize: 10
  511. m_Shadows:
  512. m_Type: 2
  513. m_Resolution: -1
  514. m_CustomResolution: -1
  515. m_Strength: 1
  516. m_Bias: 0.05
  517. m_NormalBias: 0.4
  518. m_NearPlane: 0.2
  519. m_Cookie: {fileID: 0}
  520. m_DrawHalo: 0
  521. m_Flare: {fileID: 0}
  522. m_RenderMode: 0
  523. m_CullingMask:
  524. serializedVersion: 2
  525. m_Bits: 4294967295
  526. m_Lightmapping: 4
  527. m_LightShadowCasterMode: 0
  528. m_AreaSize: {x: 1, y: 1}
  529. m_BounceIntensity: 1
  530. m_ColorTemperature: 6570
  531. m_UseColorTemperature: 0
  532. m_ShadowRadius: 0
  533. m_ShadowAngle: 0
  534. --- !u!4 &671465043
  535. Transform:
  536. m_ObjectHideFlags: 0
  537. m_CorrespondingSourceObject: {fileID: 0}
  538. m_PrefabInstance: {fileID: 0}
  539. m_PrefabAsset: {fileID: 0}
  540. m_GameObject: {fileID: 671465041}
  541. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  542. m_LocalPosition: {x: 0, y: 3, z: 0}
  543. m_LocalScale: {x: 1, y: 1, z: 1}
  544. m_Children: []
  545. m_Father: {fileID: 0}
  546. m_RootOrder: 2
  547. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
  548. --- !u!1 &781307827
  549. GameObject:
  550. m_ObjectHideFlags: 0
  551. m_CorrespondingSourceObject: {fileID: 0}
  552. m_PrefabInstance: {fileID: 0}
  553. m_PrefabAsset: {fileID: 0}
  554. serializedVersion: 6
  555. m_Component:
  556. - component: {fileID: 781307831}
  557. - component: {fileID: 781307830}
  558. - component: {fileID: 781307829}
  559. - component: {fileID: 781307828}
  560. m_Layer: 0
  561. m_Name: Cube (2)
  562. m_TagString: Untagged
  563. m_Icon: {fileID: 0}
  564. m_NavMeshLayer: 0
  565. m_StaticEditorFlags: 0
  566. m_IsActive: 1
  567. --- !u!65 &781307828
  568. BoxCollider:
  569. m_ObjectHideFlags: 0
  570. m_CorrespondingSourceObject: {fileID: 0}
  571. m_PrefabInstance: {fileID: 0}
  572. m_PrefabAsset: {fileID: 0}
  573. m_GameObject: {fileID: 781307827}
  574. m_Material: {fileID: 0}
  575. m_IsTrigger: 0
  576. m_Enabled: 1
  577. serializedVersion: 2
  578. m_Size: {x: 1, y: 1, z: 1}
  579. m_Center: {x: 0, y: 0, z: 0}
  580. --- !u!23 &781307829
  581. MeshRenderer:
  582. m_ObjectHideFlags: 0
  583. m_CorrespondingSourceObject: {fileID: 0}
  584. m_PrefabInstance: {fileID: 0}
  585. m_PrefabAsset: {fileID: 0}
  586. m_GameObject: {fileID: 781307827}
  587. m_Enabled: 1
  588. m_CastShadows: 1
  589. m_ReceiveShadows: 1
  590. m_DynamicOccludee: 1
  591. m_MotionVectors: 1
  592. m_LightProbeUsage: 1
  593. m_ReflectionProbeUsage: 1
  594. m_RenderingLayerMask: 1
  595. m_RendererPriority: 0
  596. m_Materials:
  597. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  598. m_StaticBatchInfo:
  599. firstSubMesh: 0
  600. subMeshCount: 0
  601. m_StaticBatchRoot: {fileID: 0}
  602. m_ProbeAnchor: {fileID: 0}
  603. m_LightProbeVolumeOverride: {fileID: 0}
  604. m_ScaleInLightmap: 1
  605. m_PreserveUVs: 0
  606. m_IgnoreNormalsForChartDetection: 0
  607. m_ImportantGI: 0
  608. m_StitchLightmapSeams: 0
  609. m_SelectedEditorRenderState: 3
  610. m_MinimumChartSize: 4
  611. m_AutoUVMaxDistance: 0.5
  612. m_AutoUVMaxAngle: 89
  613. m_LightmapParameters: {fileID: 0}
  614. m_SortingLayerID: 0
  615. m_SortingLayer: 0
  616. m_SortingOrder: 0
  617. --- !u!33 &781307830
  618. MeshFilter:
  619. m_ObjectHideFlags: 0
  620. m_CorrespondingSourceObject: {fileID: 0}
  621. m_PrefabInstance: {fileID: 0}
  622. m_PrefabAsset: {fileID: 0}
  623. m_GameObject: {fileID: 781307827}
  624. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  625. --- !u!4 &781307831
  626. Transform:
  627. m_ObjectHideFlags: 0
  628. m_CorrespondingSourceObject: {fileID: 0}
  629. m_PrefabInstance: {fileID: 0}
  630. m_PrefabAsset: {fileID: 0}
  631. m_GameObject: {fileID: 781307827}
  632. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  633. m_LocalPosition: {x: 2, y: 0, z: 0}
  634. m_LocalScale: {x: 1, y: 1, z: 1}
  635. m_Children: []
  636. m_Father: {fileID: 0}
  637. m_RootOrder: 5
  638. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  639. --- !u!1 &1208531383
  640. GameObject:
  641. m_ObjectHideFlags: 0
  642. m_CorrespondingSourceObject: {fileID: 0}
  643. m_PrefabInstance: {fileID: 0}
  644. m_PrefabAsset: {fileID: 0}
  645. serializedVersion: 6
  646. m_Component:
  647. - component: {fileID: 1208531386}
  648. - component: {fileID: 1208531385}
  649. - component: {fileID: 1208531384}
  650. m_Layer: 0
  651. m_Name: Main Camera
  652. m_TagString: MainCamera
  653. m_Icon: {fileID: 0}
  654. m_NavMeshLayer: 0
  655. m_StaticEditorFlags: 0
  656. m_IsActive: 1
  657. --- !u!81 &1208531384
  658. AudioListener:
  659. m_ObjectHideFlags: 0
  660. m_CorrespondingSourceObject: {fileID: 0}
  661. m_PrefabInstance: {fileID: 0}
  662. m_PrefabAsset: {fileID: 0}
  663. m_GameObject: {fileID: 1208531383}
  664. m_Enabled: 1
  665. --- !u!20 &1208531385
  666. Camera:
  667. m_ObjectHideFlags: 0
  668. m_CorrespondingSourceObject: {fileID: 0}
  669. m_PrefabInstance: {fileID: 0}
  670. m_PrefabAsset: {fileID: 0}
  671. m_GameObject: {fileID: 1208531383}
  672. m_Enabled: 1
  673. serializedVersion: 2
  674. m_ClearFlags: 1
  675. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  676. m_projectionMatrixMode: 1
  677. m_SensorSize: {x: 36, y: 24}
  678. m_LensShift: {x: 0, y: 0}
  679. m_GateFitMode: 2
  680. m_FocalLength: 50
  681. m_NormalizedViewPortRect:
  682. serializedVersion: 2
  683. x: 0
  684. y: 0
  685. width: 1
  686. height: 1
  687. near clip plane: 0.3
  688. far clip plane: 1000
  689. field of view: 60
  690. orthographic: 0
  691. orthographic size: 5
  692. m_Depth: -1
  693. m_CullingMask:
  694. serializedVersion: 2
  695. m_Bits: 4294967295
  696. m_RenderingPath: -1
  697. m_TargetTexture: {fileID: 0}
  698. m_TargetDisplay: 0
  699. m_TargetEye: 3
  700. m_HDR: 1
  701. m_AllowMSAA: 1
  702. m_AllowDynamicResolution: 0
  703. m_ForceIntoRT: 0
  704. m_OcclusionCulling: 1
  705. m_StereoConvergence: 10
  706. m_StereoSeparation: 0.022
  707. --- !u!4 &1208531386
  708. Transform:
  709. m_ObjectHideFlags: 0
  710. m_CorrespondingSourceObject: {fileID: 0}
  711. m_PrefabInstance: {fileID: 0}
  712. m_PrefabAsset: {fileID: 0}
  713. m_GameObject: {fileID: 1208531383}
  714. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  715. m_LocalPosition: {x: 0, y: 1, z: -10}
  716. m_LocalScale: {x: 1, y: 1, z: 1}
  717. m_Children: []
  718. m_Father: {fileID: 0}
  719. m_RootOrder: 0
  720. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  721. --- !u!1 &1248441557
  722. GameObject:
  723. m_ObjectHideFlags: 0
  724. m_CorrespondingSourceObject: {fileID: 0}
  725. m_PrefabInstance: {fileID: 0}
  726. m_PrefabAsset: {fileID: 0}
  727. serializedVersion: 6
  728. m_Component:
  729. - component: {fileID: 1248441561}
  730. - component: {fileID: 1248441560}
  731. - component: {fileID: 1248441559}
  732. - component: {fileID: 1248441558}
  733. m_Layer: 0
  734. m_Name: Cube (6)
  735. m_TagString: Untagged
  736. m_Icon: {fileID: 0}
  737. m_NavMeshLayer: 0
  738. m_StaticEditorFlags: 0
  739. m_IsActive: 1
  740. --- !u!65 &1248441558
  741. BoxCollider:
  742. m_ObjectHideFlags: 0
  743. m_CorrespondingSourceObject: {fileID: 0}
  744. m_PrefabInstance: {fileID: 0}
  745. m_PrefabAsset: {fileID: 0}
  746. m_GameObject: {fileID: 1248441557}
  747. m_Material: {fileID: 0}
  748. m_IsTrigger: 0
  749. m_Enabled: 1
  750. serializedVersion: 2
  751. m_Size: {x: 1, y: 1, z: 1}
  752. m_Center: {x: 0, y: 0, z: 0}
  753. --- !u!23 &1248441559
  754. MeshRenderer:
  755. m_ObjectHideFlags: 0
  756. m_CorrespondingSourceObject: {fileID: 0}
  757. m_PrefabInstance: {fileID: 0}
  758. m_PrefabAsset: {fileID: 0}
  759. m_GameObject: {fileID: 1248441557}
  760. m_Enabled: 1
  761. m_CastShadows: 1
  762. m_ReceiveShadows: 1
  763. m_DynamicOccludee: 1
  764. m_MotionVectors: 1
  765. m_LightProbeUsage: 1
  766. m_ReflectionProbeUsage: 1
  767. m_RenderingLayerMask: 1
  768. m_RendererPriority: 0
  769. m_Materials:
  770. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  771. m_StaticBatchInfo:
  772. firstSubMesh: 0
  773. subMeshCount: 0
  774. m_StaticBatchRoot: {fileID: 0}
  775. m_ProbeAnchor: {fileID: 0}
  776. m_LightProbeVolumeOverride: {fileID: 0}
  777. m_ScaleInLightmap: 1
  778. m_PreserveUVs: 0
  779. m_IgnoreNormalsForChartDetection: 0
  780. m_ImportantGI: 0
  781. m_StitchLightmapSeams: 0
  782. m_SelectedEditorRenderState: 3
  783. m_MinimumChartSize: 4
  784. m_AutoUVMaxDistance: 0.5
  785. m_AutoUVMaxAngle: 89
  786. m_LightmapParameters: {fileID: 0}
  787. m_SortingLayerID: 0
  788. m_SortingLayer: 0
  789. m_SortingOrder: 0
  790. --- !u!33 &1248441560
  791. MeshFilter:
  792. m_ObjectHideFlags: 0
  793. m_CorrespondingSourceObject: {fileID: 0}
  794. m_PrefabInstance: {fileID: 0}
  795. m_PrefabAsset: {fileID: 0}
  796. m_GameObject: {fileID: 1248441557}
  797. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  798. --- !u!4 &1248441561
  799. Transform:
  800. m_ObjectHideFlags: 0
  801. m_CorrespondingSourceObject: {fileID: 0}
  802. m_PrefabInstance: {fileID: 0}
  803. m_PrefabAsset: {fileID: 0}
  804. m_GameObject: {fileID: 1248441557}
  805. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  806. m_LocalPosition: {x: 6, y: 0, z: 0}
  807. m_LocalScale: {x: 1, y: 1, z: 1}
  808. m_Children: []
  809. m_Father: {fileID: 0}
  810. m_RootOrder: 9
  811. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  812. --- !u!1001 &1271739761
  813. PrefabInstance:
  814. m_ObjectHideFlags: 0
  815. serializedVersion: 2
  816. m_Modification:
  817. m_TransformParent: {fileID: 0}
  818. m_Modifications:
  819. - target: {fileID: 7426725930156175983, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  820. type: 3}
  821. propertyPath: m_Name
  822. value: Character
  823. objectReference: {fileID: 0}
  824. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  825. type: 3}
  826. propertyPath: m_LocalPosition.x
  827. value: 0
  828. objectReference: {fileID: 0}
  829. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  830. type: 3}
  831. propertyPath: m_LocalPosition.y
  832. value: 1
  833. objectReference: {fileID: 0}
  834. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  835. type: 3}
  836. propertyPath: m_LocalPosition.z
  837. value: 0
  838. objectReference: {fileID: 0}
  839. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  840. type: 3}
  841. propertyPath: m_LocalRotation.x
  842. value: 0
  843. objectReference: {fileID: 0}
  844. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  845. type: 3}
  846. propertyPath: m_LocalRotation.y
  847. value: -0.7071068
  848. objectReference: {fileID: 0}
  849. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  850. type: 3}
  851. propertyPath: m_LocalRotation.z
  852. value: 0
  853. objectReference: {fileID: 0}
  854. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  855. type: 3}
  856. propertyPath: m_LocalRotation.w
  857. value: 0.7071068
  858. objectReference: {fileID: 0}
  859. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  860. type: 3}
  861. propertyPath: m_RootOrder
  862. value: 1
  863. objectReference: {fileID: 0}
  864. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  865. type: 3}
  866. propertyPath: m_LocalEulerAnglesHint.x
  867. value: 0
  868. objectReference: {fileID: 0}
  869. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  870. type: 3}
  871. propertyPath: m_LocalEulerAnglesHint.y
  872. value: -90
  873. objectReference: {fileID: 0}
  874. - target: {fileID: 7426725930156175971, guid: c176f4ae8f7b4074db99b27b2e015a2a,
  875. type: 3}
  876. propertyPath: m_LocalEulerAnglesHint.z
  877. value: 0
  878. objectReference: {fileID: 0}
  879. m_RemovedComponents: []
  880. m_SourcePrefab: {fileID: 100100000, guid: c176f4ae8f7b4074db99b27b2e015a2a, type: 3}
  881. --- !u!1 &1314166322
  882. GameObject:
  883. m_ObjectHideFlags: 0
  884. m_CorrespondingSourceObject: {fileID: 0}
  885. m_PrefabInstance: {fileID: 0}
  886. m_PrefabAsset: {fileID: 0}
  887. serializedVersion: 6
  888. m_Component:
  889. - component: {fileID: 1314166326}
  890. - component: {fileID: 1314166325}
  891. - component: {fileID: 1314166324}
  892. - component: {fileID: 1314166323}
  893. m_Layer: 0
  894. m_Name: Cube (7)
  895. m_TagString: Untagged
  896. m_Icon: {fileID: 0}
  897. m_NavMeshLayer: 0
  898. m_StaticEditorFlags: 0
  899. m_IsActive: 1
  900. --- !u!65 &1314166323
  901. BoxCollider:
  902. m_ObjectHideFlags: 0
  903. m_CorrespondingSourceObject: {fileID: 0}
  904. m_PrefabInstance: {fileID: 0}
  905. m_PrefabAsset: {fileID: 0}
  906. m_GameObject: {fileID: 1314166322}
  907. m_Material: {fileID: 0}
  908. m_IsTrigger: 0
  909. m_Enabled: 1
  910. serializedVersion: 2
  911. m_Size: {x: 1, y: 1, z: 1}
  912. m_Center: {x: 0, y: 0, z: 0}
  913. --- !u!23 &1314166324
  914. MeshRenderer:
  915. m_ObjectHideFlags: 0
  916. m_CorrespondingSourceObject: {fileID: 0}
  917. m_PrefabInstance: {fileID: 0}
  918. m_PrefabAsset: {fileID: 0}
  919. m_GameObject: {fileID: 1314166322}
  920. m_Enabled: 1
  921. m_CastShadows: 1
  922. m_ReceiveShadows: 1
  923. m_DynamicOccludee: 1
  924. m_MotionVectors: 1
  925. m_LightProbeUsage: 1
  926. m_ReflectionProbeUsage: 1
  927. m_RenderingLayerMask: 1
  928. m_RendererPriority: 0
  929. m_Materials:
  930. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  931. m_StaticBatchInfo:
  932. firstSubMesh: 0
  933. subMeshCount: 0
  934. m_StaticBatchRoot: {fileID: 0}
  935. m_ProbeAnchor: {fileID: 0}
  936. m_LightProbeVolumeOverride: {fileID: 0}
  937. m_ScaleInLightmap: 1
  938. m_PreserveUVs: 0
  939. m_IgnoreNormalsForChartDetection: 0
  940. m_ImportantGI: 0
  941. m_StitchLightmapSeams: 0
  942. m_SelectedEditorRenderState: 3
  943. m_MinimumChartSize: 4
  944. m_AutoUVMaxDistance: 0.5
  945. m_AutoUVMaxAngle: 89
  946. m_LightmapParameters: {fileID: 0}
  947. m_SortingLayerID: 0
  948. m_SortingLayer: 0
  949. m_SortingOrder: 0
  950. --- !u!33 &1314166325
  951. MeshFilter:
  952. m_ObjectHideFlags: 0
  953. m_CorrespondingSourceObject: {fileID: 0}
  954. m_PrefabInstance: {fileID: 0}
  955. m_PrefabAsset: {fileID: 0}
  956. m_GameObject: {fileID: 1314166322}
  957. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  958. --- !u!4 &1314166326
  959. Transform:
  960. m_ObjectHideFlags: 0
  961. m_CorrespondingSourceObject: {fileID: 0}
  962. m_PrefabInstance: {fileID: 0}
  963. m_PrefabAsset: {fileID: 0}
  964. m_GameObject: {fileID: 1314166322}
  965. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  966. m_LocalPosition: {x: 7, y: 0, z: 0}
  967. m_LocalScale: {x: 1, y: 1, z: 1}
  968. m_Children: []
  969. m_Father: {fileID: 0}
  970. m_RootOrder: 10
  971. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  972. --- !u!1 &1384546830
  973. GameObject:
  974. m_ObjectHideFlags: 0
  975. m_CorrespondingSourceObject: {fileID: 0}
  976. m_PrefabInstance: {fileID: 0}
  977. m_PrefabAsset: {fileID: 0}
  978. serializedVersion: 6
  979. m_Component:
  980. - component: {fileID: 1384546834}
  981. - component: {fileID: 1384546833}
  982. - component: {fileID: 1384546832}
  983. - component: {fileID: 1384546831}
  984. m_Layer: 0
  985. m_Name: Cube
  986. m_TagString: Untagged
  987. m_Icon: {fileID: 0}
  988. m_NavMeshLayer: 0
  989. m_StaticEditorFlags: 0
  990. m_IsActive: 1
  991. --- !u!65 &1384546831
  992. BoxCollider:
  993. m_ObjectHideFlags: 0
  994. m_CorrespondingSourceObject: {fileID: 0}
  995. m_PrefabInstance: {fileID: 0}
  996. m_PrefabAsset: {fileID: 0}
  997. m_GameObject: {fileID: 1384546830}
  998. m_Material: {fileID: 0}
  999. m_IsTrigger: 0
  1000. m_Enabled: 1
  1001. serializedVersion: 2
  1002. m_Size: {x: 1, y: 1, z: 1}
  1003. m_Center: {x: 0, y: 0, z: 0}
  1004. --- !u!23 &1384546832
  1005. MeshRenderer:
  1006. m_ObjectHideFlags: 0
  1007. m_CorrespondingSourceObject: {fileID: 0}
  1008. m_PrefabInstance: {fileID: 0}
  1009. m_PrefabAsset: {fileID: 0}
  1010. m_GameObject: {fileID: 1384546830}
  1011. m_Enabled: 1
  1012. m_CastShadows: 1
  1013. m_ReceiveShadows: 1
  1014. m_DynamicOccludee: 1
  1015. m_MotionVectors: 1
  1016. m_LightProbeUsage: 1
  1017. m_ReflectionProbeUsage: 1
  1018. m_RenderingLayerMask: 1
  1019. m_RendererPriority: 0
  1020. m_Materials:
  1021. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1022. m_StaticBatchInfo:
  1023. firstSubMesh: 0
  1024. subMeshCount: 0
  1025. m_StaticBatchRoot: {fileID: 0}
  1026. m_ProbeAnchor: {fileID: 0}
  1027. m_LightProbeVolumeOverride: {fileID: 0}
  1028. m_ScaleInLightmap: 1
  1029. m_PreserveUVs: 0
  1030. m_IgnoreNormalsForChartDetection: 0
  1031. m_ImportantGI: 0
  1032. m_StitchLightmapSeams: 0
  1033. m_SelectedEditorRenderState: 3
  1034. m_MinimumChartSize: 4
  1035. m_AutoUVMaxDistance: 0.5
  1036. m_AutoUVMaxAngle: 89
  1037. m_LightmapParameters: {fileID: 0}
  1038. m_SortingLayerID: 0
  1039. m_SortingLayer: 0
  1040. m_SortingOrder: 0
  1041. --- !u!33 &1384546833
  1042. MeshFilter:
  1043. m_ObjectHideFlags: 0
  1044. m_CorrespondingSourceObject: {fileID: 0}
  1045. m_PrefabInstance: {fileID: 0}
  1046. m_PrefabAsset: {fileID: 0}
  1047. m_GameObject: {fileID: 1384546830}
  1048. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1049. --- !u!4 &1384546834
  1050. Transform:
  1051. m_ObjectHideFlags: 0
  1052. m_CorrespondingSourceObject: {fileID: 0}
  1053. m_PrefabInstance: {fileID: 0}
  1054. m_PrefabAsset: {fileID: 0}
  1055. m_GameObject: {fileID: 1384546830}
  1056. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1057. m_LocalPosition: {x: 0, y: 0, z: 0}
  1058. m_LocalScale: {x: 1, y: 1, z: 1}
  1059. m_Children: []
  1060. m_Father: {fileID: 0}
  1061. m_RootOrder: 3
  1062. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1063. --- !u!1 &1870379328
  1064. GameObject:
  1065. m_ObjectHideFlags: 0
  1066. m_CorrespondingSourceObject: {fileID: 0}
  1067. m_PrefabInstance: {fileID: 0}
  1068. m_PrefabAsset: {fileID: 0}
  1069. serializedVersion: 6
  1070. m_Component:
  1071. - component: {fileID: 1870379332}
  1072. - component: {fileID: 1870379331}
  1073. - component: {fileID: 1870379330}
  1074. - component: {fileID: 1870379329}
  1075. m_Layer: 0
  1076. m_Name: Cube (3)
  1077. m_TagString: Untagged
  1078. m_Icon: {fileID: 0}
  1079. m_NavMeshLayer: 0
  1080. m_StaticEditorFlags: 0
  1081. m_IsActive: 1
  1082. --- !u!65 &1870379329
  1083. BoxCollider:
  1084. m_ObjectHideFlags: 0
  1085. m_CorrespondingSourceObject: {fileID: 0}
  1086. m_PrefabInstance: {fileID: 0}
  1087. m_PrefabAsset: {fileID: 0}
  1088. m_GameObject: {fileID: 1870379328}
  1089. m_Material: {fileID: 0}
  1090. m_IsTrigger: 0
  1091. m_Enabled: 1
  1092. serializedVersion: 2
  1093. m_Size: {x: 1, y: 1, z: 1}
  1094. m_Center: {x: 0, y: 0, z: 0}
  1095. --- !u!23 &1870379330
  1096. MeshRenderer:
  1097. m_ObjectHideFlags: 0
  1098. m_CorrespondingSourceObject: {fileID: 0}
  1099. m_PrefabInstance: {fileID: 0}
  1100. m_PrefabAsset: {fileID: 0}
  1101. m_GameObject: {fileID: 1870379328}
  1102. m_Enabled: 1
  1103. m_CastShadows: 1
  1104. m_ReceiveShadows: 1
  1105. m_DynamicOccludee: 1
  1106. m_MotionVectors: 1
  1107. m_LightProbeUsage: 1
  1108. m_ReflectionProbeUsage: 1
  1109. m_RenderingLayerMask: 1
  1110. m_RendererPriority: 0
  1111. m_Materials:
  1112. - {fileID: 2100000, guid: 78ebdcb036d362d4c8512be91f587a64, type: 2}
  1113. m_StaticBatchInfo:
  1114. firstSubMesh: 0
  1115. subMeshCount: 0
  1116. m_StaticBatchRoot: {fileID: 0}
  1117. m_ProbeAnchor: {fileID: 0}
  1118. m_LightProbeVolumeOverride: {fileID: 0}
  1119. m_ScaleInLightmap: 1
  1120. m_PreserveUVs: 0
  1121. m_IgnoreNormalsForChartDetection: 0
  1122. m_ImportantGI: 0
  1123. m_StitchLightmapSeams: 0
  1124. m_SelectedEditorRenderState: 3
  1125. m_MinimumChartSize: 4
  1126. m_AutoUVMaxDistance: 0.5
  1127. m_AutoUVMaxAngle: 89
  1128. m_LightmapParameters: {fileID: 0}
  1129. m_SortingLayerID: 0
  1130. m_SortingLayer: 0
  1131. m_SortingOrder: 0
  1132. --- !u!33 &1870379331
  1133. MeshFilter:
  1134. m_ObjectHideFlags: 0
  1135. m_CorrespondingSourceObject: {fileID: 0}
  1136. m_PrefabInstance: {fileID: 0}
  1137. m_PrefabAsset: {fileID: 0}
  1138. m_GameObject: {fileID: 1870379328}
  1139. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1140. --- !u!4 &1870379332
  1141. Transform:
  1142. m_ObjectHideFlags: 0
  1143. m_CorrespondingSourceObject: {fileID: 0}
  1144. m_PrefabInstance: {fileID: 0}
  1145. m_PrefabAsset: {fileID: 0}
  1146. m_GameObject: {fileID: 1870379328}
  1147. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1148. m_LocalPosition: {x: 3, y: 0, z: 0}
  1149. m_LocalScale: {x: 1, y: 1, z: 1}
  1150. m_Children: []
  1151. m_Father: {fileID: 0}
  1152. m_RootOrder: 6
  1153. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1154. --- !u!1 &2057186244
  1155. GameObject:
  1156. m_ObjectHideFlags: 0
  1157. m_CorrespondingSourceObject: {fileID: 0}
  1158. m_PrefabInstance: {fileID: 0}
  1159. m_PrefabAsset: {fileID: 0}
  1160. serializedVersion: 6
  1161. m_Component:
  1162. - component: {fileID: 2057186248}
  1163. - component: {fileID: 2057186247}
  1164. - component: {fileID: 2057186246}
  1165. - component: {fileID: 2057186245}
  1166. m_Layer: 0
  1167. m_Name: Cube (4)
  1168. m_TagString: Untagged
  1169. m_Icon: {fileID: 0}
  1170. m_NavMeshLayer: 0
  1171. m_StaticEditorFlags: 0
  1172. m_IsActive: 1
  1173. --- !u!65 &2057186245
  1174. BoxCollider:
  1175. m_ObjectHideFlags: 0
  1176. m_CorrespondingSourceObject: {fileID: 0}
  1177. m_PrefabInstance: {fileID: 0}
  1178. m_PrefabAsset: {fileID: 0}
  1179. m_GameObject: {fileID: 2057186244}
  1180. m_Material: {fileID: 0}
  1181. m_IsTrigger: 0
  1182. m_Enabled: 1
  1183. serializedVersion: 2
  1184. m_Size: {x: 1, y: 1, z: 1}
  1185. m_Center: {x: 0, y: 0, z: 0}
  1186. --- !u!23 &2057186246
  1187. MeshRenderer:
  1188. m_ObjectHideFlags: 0
  1189. m_CorrespondingSourceObject: {fileID: 0}
  1190. m_PrefabInstance: {fileID: 0}
  1191. m_PrefabAsset: {fileID: 0}
  1192. m_GameObject: {fileID: 2057186244}
  1193. m_Enabled: 1
  1194. m_CastShadows: 1
  1195. m_ReceiveShadows: 1
  1196. m_DynamicOccludee: 1
  1197. m_MotionVectors: 1
  1198. m_LightProbeUsage: 1
  1199. m_ReflectionProbeUsage: 1
  1200. m_RenderingLayerMask: 1
  1201. m_RendererPriority: 0
  1202. m_Materials:
  1203. - {fileID: 2100000, guid: ca6cb8f5534ca26429bd3fb1ac52fde4, type: 2}
  1204. m_StaticBatchInfo:
  1205. firstSubMesh: 0
  1206. subMeshCount: 0
  1207. m_StaticBatchRoot: {fileID: 0}
  1208. m_ProbeAnchor: {fileID: 0}
  1209. m_LightProbeVolumeOverride: {fileID: 0}
  1210. m_ScaleInLightmap: 1
  1211. m_PreserveUVs: 0
  1212. m_IgnoreNormalsForChartDetection: 0
  1213. m_ImportantGI: 0
  1214. m_StitchLightmapSeams: 0
  1215. m_SelectedEditorRenderState: 3
  1216. m_MinimumChartSize: 4
  1217. m_AutoUVMaxDistance: 0.5
  1218. m_AutoUVMaxAngle: 89
  1219. m_LightmapParameters: {fileID: 0}
  1220. m_SortingLayerID: 0
  1221. m_SortingLayer: 0
  1222. m_SortingOrder: 0
  1223. --- !u!33 &2057186247
  1224. MeshFilter:
  1225. m_ObjectHideFlags: 0
  1226. m_CorrespondingSourceObject: {fileID: 0}
  1227. m_PrefabInstance: {fileID: 0}
  1228. m_PrefabAsset: {fileID: 0}
  1229. m_GameObject: {fileID: 2057186244}
  1230. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1231. --- !u!4 &2057186248
  1232. Transform:
  1233. m_ObjectHideFlags: 0
  1234. m_CorrespondingSourceObject: {fileID: 0}
  1235. m_PrefabInstance: {fileID: 0}
  1236. m_PrefabAsset: {fileID: 0}
  1237. m_GameObject: {fileID: 2057186244}
  1238. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1239. m_LocalPosition: {x: 4, y: 0, z: 0}
  1240. m_LocalScale: {x: 1, y: 1, z: 1}
  1241. m_Children: []
  1242. m_Father: {fileID: 0}
  1243. m_RootOrder: 7
  1244. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}