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- using UnityEngine;
- using System.Collections;
-
-
- namespace TMPro.Examples
- {
-
- public class Benchmark03 : MonoBehaviour
- {
-
- public int SpawnType = 0;
- public int NumberOfNPC = 12;
-
- public Font TheFont;
-
- //private TextMeshProFloatingText floatingText_Script;
-
- void Awake()
- {
-
- }
-
-
- void Start()
- {
- for (int i = 0; i < NumberOfNPC; i++)
- {
- if (SpawnType == 0)
- {
- // TextMesh Pro Implementation
- //go.transform.localScale = new Vector3(2, 2, 2);
- GameObject go = new GameObject(); //"NPC " + i);
- //go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
-
- go.transform.position = new Vector3(0, 0, 0);
- //go.renderer.castShadows = false;
- //go.renderer.receiveShadows = false;
- //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);
-
- TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
- //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
- textMeshPro.alignment = TextAlignmentOptions.Center;
- textMeshPro.fontSize = 96;
-
- textMeshPro.text = "@";
- textMeshPro.color = new Color32(255, 255, 0, 255);
- //textMeshPro.Text = "!";
-
-
- // Spawn Floating Text
- //floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
- //floatingText_Script.SpawnType = 0;
- }
- else
- {
- // TextMesh Implementation
- GameObject go = new GameObject(); //"NPC " + i);
- //go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
-
- go.transform.position = new Vector3(0, 0, 0);
-
- TextMesh textMesh = go.AddComponent<TextMesh>();
- textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material;
- textMesh.font = TheFont;
- textMesh.anchor = TextAnchor.MiddleCenter;
- textMesh.fontSize = 96;
-
- textMesh.color = new Color32(255, 255, 0, 255);
- textMesh.text = "@";
-
- // Spawn Floating Text
- //floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
- //floatingText_Script.SpawnType = 1;
- }
- }
- }
-
- }
- }
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