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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
-
- /// <summary>
- /// Class which component which an LogicElementUI can be dragged into should derive from
- /// </summary>
- public abstract class LogicElementHolder : MonoBehaviour
- {
-
- /// <summary>
- /// List of all Holders in scene
- /// </summary>
- private static List<LogicElementHolder> EnabledHolders = new List<LogicElementHolder>();
-
- #region Unity Functions
- protected virtual void OnEnable()
- {
- EnabledHolders.Add(this);
- }
-
- protected virtual void OnDisable()
- {
- EnabledHolders.Remove(this);
- }
- #endregion
-
- #region Class Funtions
- /// <summary>
- /// When a LogicElement has started being dragged from this holder
- /// </summary>
- /// <param name="element">Element which is being dragged</param>
- public abstract void OnRemove(LogicElementUI element);
-
- /// <summary>
- /// When a logicElement needs to be added back to this holder
- /// </summary>
- /// <param name="element">Element which is being Added</param>
- public abstract void OnAdd(LogicElementUI element);
-
- /// <summary>
- /// When a logic Element is hovering over this holder
- /// </summary>
- /// <param name="element">Element which is hovering</param>
- public virtual void OnHover(LogicElementUI element) { }
-
- /// <summary>
- /// First frame a logic Element is hovering over this holder
- /// </summary>
- /// <param name="element">Element which is hovering</param>
- public virtual void OnHoverStart(LogicElementUI element) { }
-
- /// <summary>
- /// first frame a logic Element is no longer hovering over this holder
- /// </summary>
- /// <param name="element">Element which is hovering</param>
- public virtual void OnHoverEnd(LogicElementUI element) { }
-
- /// <summary>
- /// Called when an element in this holder is double clicked
- /// </summary>
- /// <param name="element">element which was double clicked</param>
- public abstract void OnDoubleClick(LogicElementUI element);
-
-
- #endregion Class Funtions
-
- #region Static Functions
- /// <summary>
- /// Gets an array of Any element holders a RectTransform is overlapping with
- /// </summary>
- /// <param name="rt">recttransform to check overlapping</param>
- /// <returns>array of Any element holders a rt is overlapping with</returns>
- public static LogicElementHolder[] OverlappingElements(RectTransform rt)
- {
- List<LogicElementHolder> retVal = new List<LogicElementHolder>();
-
- Rect rect = rt.GlobalRect();
- Rect holderRect;
- foreach (LogicElementHolder holder in EnabledHolders)
- {
- holderRect = (holder.transform as RectTransform).GlobalRect();
-
- if (rect.Overlaps(holderRect))
- retVal.Add(holder);
- }
-
- return retVal.ToArray();
- }
-
-
- public static void DebugDrawAll(Color color, float duration = 0.0f, bool depthTest = false)
- {
- EnabledHolders.ForEach(p => DebugExtensions.DrawRect(p.transform as RectTransform, color,duration, depthTest));
- }
-
- #endregion
- }
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