%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Fog_Mat
  m_Shader: {fileID: 4800000, guid: dc4a231338e15834faad19cdcaff9a6d, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 0
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _TextureSample0:
        m_Texture: {fileID: 2800000, guid: adb118ead3d37734d976d32af0d04860, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _TextureSample1:
        m_Texture: {fileID: 2800000, guid: adb118ead3d37734d976d32af0d04860, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _texcoord:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _FogIntensity: 1
    - _FogMaxIntensity: 1
    - _GlossyReflections: 1
    - _SpecularHighlights: 1
    - __dirty: 0
    m_Colors:
    - _Color0: {r: 0.07136677, g: 0.44117647, b: 0.41057152, a: 0}
    - _FogColor: {r: 0.40757385, g: 0.55138147, b: 0.6698113, a: 0}
