using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class BlockInput : MonoBehaviour
|
|
{
|
|
|
|
public Character character;
|
|
public BlockReader blockReader;
|
|
public float waitTime;
|
|
|
|
public void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Space))
|
|
ReadNext();
|
|
else if (Input.GetKeyDown(KeyCode.Space))
|
|
ReadAll();
|
|
}
|
|
|
|
[ContextMenu("Read Next")]
|
|
public void ReadNext()
|
|
{
|
|
StartCoroutine(blockReader.Read(character, waitTime));
|
|
}
|
|
|
|
public void ReadAll()
|
|
{
|
|
StartCoroutine(ReadRoutine(waitTime));
|
|
}
|
|
|
|
public void FinishedReading()
|
|
{
|
|
blockReader.Reset();
|
|
blockReader.Clear();
|
|
}
|
|
|
|
public IEnumerator ReadRoutine(float waitTime)
|
|
{
|
|
while (!blockReader.Finished)
|
|
{
|
|
ReadNext();
|
|
yield return new WaitForSeconds(waitTime);
|
|
}
|
|
FinishedReading();
|
|
}
|
|
|
|
}
|