using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Networking.Client;
|
|
using UnityEngine.UI;
|
|
|
|
public class animalSelection : MonoBehaviour
|
|
{
|
|
public ConnectedClients Clients;
|
|
public List<Toggle> Animals;
|
|
public int count;
|
|
|
|
public void Update()
|
|
{
|
|
count = Clients.AllClients.Count;
|
|
if (Clients.AllClients.Count > 0)
|
|
{
|
|
for (int i = 0; i < Clients.AllClients.Count; i++)
|
|
{
|
|
for (int j = 0; j < Animals.Count; j++)
|
|
{
|
|
if (Clients.AllClients[i].characterAnimal == Animals[j].name)
|
|
{
|
|
Animals[j].GetComponent<Image>().color = Color.black;
|
|
Animals[j].enabled = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|