using UnityEngine;
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public class InGameNotificaion : MonoBehaviour
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{
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public GameObject BlockMenu;
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public GameObject WelcomeMenu;
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private void Awake ()
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{
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WelcomeMenu.SetActive (true);
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BlockMenu.SetActive (false);
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}
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public void OnPlayClick ()
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{
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WelcomeMenu.SetActive (false);
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}
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public void OnContinueClick ()
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{
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BlockMenu.SetActive (false);
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}
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}
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