using UnityEngine;
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public class DontDestroy : MonoBehaviour
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{
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void Awake()
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{
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GameObject[] objs = GameObject.FindGameObjectsWithTag("Music");
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if (objs.Length > 1)
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{
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Destroy(this.gameObject);
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}
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DontDestroyOnLoad(this.gameObject);
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}
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}
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