using Networking.Server;
|
|
using System.Collections;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class winnerscene : MonoBehaviour
|
|
{
|
|
public ClientList clientDataList;
|
|
public ServerObject serverObj;
|
|
public GameObject winname;
|
|
public Transform characterPosition;
|
|
|
|
private void Awake()
|
|
{
|
|
GameObject prefab = Resources.Load<GameObject>(GlobalVariables.winneranimal);
|
|
GameObject character = Instantiate(prefab, characterPosition);
|
|
character.transform.rotation = Quaternion.Euler(0, 152.775f, 0);
|
|
|
|
winname.GetComponent<TextMeshProUGUI>().text = GlobalVariables.winnername;
|
|
StartCoroutine(displayforSeconds());
|
|
}
|
|
|
|
IEnumerator displayforSeconds()
|
|
{
|
|
clientDataList.server.DisconnectAllConnections();
|
|
yield return new WaitForSeconds(10.0f);
|
|
serverObj.ServerClose();
|
|
SceneManager.LoadScene("MainMenu Server");
|
|
}
|
|
}
|