using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Networking.Server;
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using UnityEngine.UI;
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public class animalSelection : MonoBehaviour
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{
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public ClientList Clients;
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public List<Toggle> Animals;
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void Update()
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//change function to react on push from the server
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{
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if (Clients.ConnectedClients.Count > 0)
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{
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for (int i = 0; i < Clients.ConnectedClients.Count; i++)
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{
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for (int j = 0; j < Animals.Count; j++)
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{
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if (Clients.ConnectedClients[i].characterAnimal == Animals[j].name)
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{
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Animals[j].GetComponent<Image>().color = Color.black;
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Animals[j].enabled = false;
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}
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}
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}
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}
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}
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}
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