using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LocalUIManager : PlayerUIManager
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{
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public BlockInput characterInput;
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protected override void Awake()
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{
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base.Awake();
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TrayUI.SetBlockReader(characterInput.blockReader);
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}
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public override void OnClick_Play()
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{
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OnClick_Hide();
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characterInput.blockReader.LogicChain = TrayUI.reader.LogicChain;
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characterInput.ReadAll();
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}
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}
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