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#if UNITY_EDITOR
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using UnityEngine;
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using System.Collections;
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namespace ProGrids
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{
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/**
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* Assign this script to a GameObject to tell ProGrids to ignore snapping on this object.
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* Child objects are still subject to snapping.
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*
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* Note - On Unity versions less than 5.2 this will not take effect until after a script
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* reload.
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*/
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[ProGridsNoSnap]
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public class pg_IgnoreSnap : MonoBehaviour {}
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}
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#endif
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