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using UnityEngine;
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using System;
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namespace ProGrids
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{
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/**
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* ProGridsNoSnapAttribute tells ProGrids to skip snapping on this object.
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* Note - On Unity versions less than 5.2 this will not take effect until after a script
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* reload.
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*/
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
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public class ProGridsNoSnapAttribute : Attribute
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{
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}
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/**
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* ProGridsConditionalSnapAttribute tells ProGrids to check `bool IsSnapEnabled()` function on this object.
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*/
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
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public class ProGridsConditionalSnapAttribute : Attribute
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{
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}
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}
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