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s3607057 (Angus Niven) 98e81ec3be Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 5 years ago
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GameModes Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Inventory Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 5 years ago
Logic Blocks Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 5 years ago
Map Generation Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 5 years ago
Networking Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
GameModes.meta more work on gamemodes 5 years ago
Inventory.meta More UI work 5 years ago
Logic Blocks.meta Made logic tray be able to work in any level + efefcts character 5 years ago
Map Generation.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Networking.meta Started Server Code 5 years ago