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s3607057 (Angus Niven) db19ee9723 Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 5 years ago
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Blocks Fix the cow, 5 years ago
Map Sections Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 5 years ago
Traps Fixed problems with falling of the far side of the track, made the pit trap logic the same as the falling-off-the-side logic, removed some sub-par link sections that were clogging up the lists of possibilities. 5 years ago
UI Added sprites to resources for client side so icons load for logic blocks, 5 years ago
Blocks.meta Started on Logic Trough UI 5 years ago
Character.prefab Billboard the player order on the backs of each character, 5 years ago
Character.prefab.meta - Five Tutorial level creation 5 years ago
Colour_Test_Cube.prefab fixed collection object shadow and rotating 5 years ago
Colour_Test_Cube.prefab.meta fixed collection object shadow and rotating 5 years ago
End Portal.prefab Portal colour change working with testing script 5 years ago
End Portal.prefab.meta - Created end portal effects 5 years ago
GameManager.prefab Added winner scene, 5 years ago
GameManager.prefab.meta updated prefabs 5 years ago
Map Sections.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Menu Background.prefab Added winner scene, 5 years ago
Menu Background.prefab.meta Change menu background 5 years ago
Traps.meta Animal colour hex fix 5 years ago
UI.meta Started on Logic Trough UI 5 years ago