using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Runtime.Serialization;
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using System.IO;
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using UnityEngine;
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namespace Networking
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{
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public static class Utility
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{
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public static byte[] ObjectToByteArray<T>(T obj)
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{
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if (obj == null)
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return null;
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BinaryFormatter bf = new BinaryFormatter();
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SurrogateSelector surrogateSelector = new SurrogateSelector();
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Vector3SerializationSurrogate vector3SS = new Vector3SerializationSurrogate();
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ColorSerializationSurrogate colorSS = new ColorSerializationSurrogate();
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surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3SS);
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surrogateSelector.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), colorSS);
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bf.SurrogateSelector = surrogateSelector;
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MemoryStream ms = new MemoryStream();
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bf.Serialize(ms, obj);
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return ms.ToArray();
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}
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public static T ByteArrayToObject<T>(byte[] arrBytes)
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{
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MemoryStream memStream = new MemoryStream();
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BinaryFormatter bf = new BinaryFormatter();
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SurrogateSelector surrogateSelector = new SurrogateSelector();
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Vector3SerializationSurrogate vector3SS = new Vector3SerializationSurrogate();
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ColorSerializationSurrogate colorSS = new ColorSerializationSurrogate();
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surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3SS);
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surrogateSelector.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), colorSS);
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bf.SurrogateSelector = surrogateSelector;
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memStream.Write(arrBytes, 0, arrBytes.Length);
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memStream.Seek(0, SeekOrigin.Begin);
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T obj = (T)bf.Deserialize(memStream);
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return obj;
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}
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}
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}
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